I have spent the past week exploring the structure and society of PS. I wish to contribute the following observations.
1. The functionality of promised skills and objects is too limited at present to provide a reasonable backdrop to roleplaying. There are no real prizes to be fought over, larger monsters do not drop more valuable items, there is no penalty for dying, no economy, no means of rapid transit, no criminals, no assassins, no vampires, no true villians to defeat.
2. This is an alpha of the game. There are not sufficient storytellers to create the leadership and context needed to give flavor to the PS world. Noob players enter disoriented, unfamiliar with the controls, and no one approaches them for instruction. If you want an immersive RP experience, the proper response to \"hi im new\" should be \"go over there for basic training\". Which should be handled in part, by the following...
3. To describe a couple of the many gigantic pieces that I consider to be missing from the current layout:
First-time players should enter at the petting zoo, where they can learn to move, talk, act and fight, from the NPCs and baby monsters there, without disrupting the rest of the players.
The promised update includes a description of item on a right-mouse click. This function could be used to create a sorely needed place of proclamation in the plaza, where dynamically updated gameplay scheduling, Noob help, list of players currently assisting Noobs and storyline/quest/faction/breaking news, etc can be seen from inside the game. I assume that the archetects of PS intend to put some of this function into the NPCs as well, so that players will continue to speak to NPCs on an ongoing basis, but like so much else, it is not yet implemented.
4. I too am impatient for PS to become what it promises to be. But in a game that doesn\'t even have five percent of the combat system completed, and things in backwards, time-reversed or mirror-imaged, it is much too early to worry about OOC conversation.
5. As I see it, the most helpful thing to do in the meantime, is to speak in character as much as possible, and to lead by example. If you create your part of the story, other players will come.