Author Topic: Single Player  (Read 2511 times)

SnowWolf

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« Reply #15 on: July 12, 2005, 10:12:38 am »
\'More important\' is really a relative way of looking at it.

After the first change to the code, allowing input from a downloadable file in addition to the server, most of the work would come from the settings devs.

Since \'the devs won\'t add content until they fix all the bugs\' this might be a nice outlet for those devs who don\'t get to see the effect of their work on the community as often as the other devs.  (Yes, I know they\'ve been slowy adding content, but not nearly as fast as is possible, which is okay.)

---

As for roleplaying being incompatable with single player, I beg to differ.  This feature could actually become a better mode of imersion than the current game, because any member of the community could design player specifc scenarios.

You know your character best, and after you, your friends and guild buddies are next in line - not the devs (assuming these groups are mutually exclusive). This means the people who know your character best could be designing scenarios specifically made for your character that can be explored at your leisure online, or not, today, tomorrow, or whenever you want.
 
Another big idea here that\'s not to be missed is that users can create and share their own stuff on a timeline revolutionary to PS - now.
« Last Edit: July 12, 2005, 10:21:28 am by SnowWolf »


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SnowWolf

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« Reply #16 on: July 12, 2005, 10:16:54 am »
The main point is that the PlaneShift project is meant to be, as stated many times, a Massive Multiplayer Online RolePlaying Game. This is what the devs want to create, that is why they are on the team. Why that goal would change to do something to take away from the immersion people get from playing with other actual players, is beyond me. It\'s not about the adjustments that will have to be made to the code, but the entire project.
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Smith: No, My Lord. I am attempting to conceal it.

SnowWolf

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« Reply #17 on: July 12, 2005, 10:54:25 am »
Of course! I understand this completely and I\'m not suggesting they change their worthy goal, however, why should this goal get in the way of adding other features? Especially since there\'s no buget or timeline to speak of.

In terms of immersion and the suspension of disbelief, I *think* I covered that in my last post (but I\'ll be happy to respond to any other points on the subject via pm).

In terms of playing with other people, I can see how my points may have been lost, so I will attempt to reword them once more if you\'ll read on.

Do we have to be face to face with a person to communicate and play together? Of course not. That\'s what online gaming is all about. Taking that further, do we need to have a real time connection with a person to communicate and play together? I say no.

These forums, for instance, are the life blood of this community and they are not in real time. In fact, their real time equivalent (IRC) is a joke compared to the information kept here. No global community could work over IRC alone - at least not with the efficiency of a forum... Then again, we do have both don\'t we?

Talking in person is better than talking over the phone is better than reading letters, but that doesn\'t mean I\'m going to stop reading books just because it\'s possible for me to listen to a live storyteller.

Sometimes it\'s just easier to sit down by yourself with a good book late at night when no one\'s up to chat with you.

With that said, I\'ll tie up this last attempt to push the idea - if it\'s so hard to sell that I\'m drawing the flames of a respectable member of the community like you, it\'s not worth the effort. I\'ll continue looking into it\'s potential in private.

P.S. Back when I developed games our goal was usually to create something fun, we never seemed to mind changing our concept as long as we could keep to the deadlines.


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SnowWolf

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« Reply #18 on: July 12, 2005, 11:10:32 am »
..Ack! Flames? I\'m really sorry if this is how it appeared to you, but I was simply trying to add to the discussion. Maybe we all need to loosen up a bit lately :) We\'re all becoming too serious. I understand completely what you\'ve said about wanting a more solitary experience, but I think if this is the desire of a player, he or she can turn to games that are not specifically MMOrpgs for the time. While adding a single-player option may not be the most difficult task for the devs to embark on, I don\'t think it will be consistent with the project, and there are truly way too many things to do beforehand that are.

Just like PlaneShift is not meant for those who seek a hack-n-slash experience, so it is not for those who want to play by themselves :>
Judge: Are you trying to show contempt for this court, Mr Smith?
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druke

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« Reply #19 on: July 12, 2005, 05:49:31 pm »
The only problem i see with singleplayer, is that with all the \"server\" info on your pc, you could \"if you were moderatly smart\" look at all the scripting code, and find out EVERYTHING about the game, from monster HP and such, he culd even hack his character and give himself gold , BFD? yea its a BFD! Knowledge is a powerful tool, even in these games, someone who knows were everything is, even if he\'s not close to powerful enough to do it, the knowledge of all glyph combo\'s. It would generate inbalance online to make an offline.


my how times have changed.....

Pestilence

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« Reply #20 on: July 12, 2005, 06:52:20 pm »
hmm single player? pff scrap that. It\'s an online game so why keep out other players

Newbie island?

 PLEASE PLEASE PLEASE ;)

DaveG

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« Reply #21 on: July 12, 2005, 10:39:13 pm »
One thing I feel I must mention:  Essentially, the quests system is a \"single player\" mode, that just happens to be done in a multiplayer world.  (it\'s done individually, and doesn\'t require interaction with other players)  The problem is... it\'s broke.   :P   I think fixing this would deal with the problems mentioned on this thread.

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Lordbug

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« Reply #22 on: July 12, 2005, 11:49:57 pm »
Quote

\"A virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. A real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! \"


Er... that doesn\'t mean you can be un-connected -_-
What they meant was, the server still runs even when there\'s no one on it. You can chat with NPCs and stuff...

(dunno if anyone said that already)
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Where does the PlaneShift Modding Community live nowadays?