Author Topic: sugestions for increasing the "out-of this world" felling of the game  (Read 627 times)

TiagoTiago

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his are two things I would like to sugest that could increase the "out of this world" felling and the originality factor of the game
first would be curved space ( proof of concept app http://geometrygames.org/CurvedSpaces/ ), I belive that with some fine tunnig  something like making things after a certain distance bigger and slightly rotated would produce an impressive sight, wickedly distorted space could be really usefull for portals and for the death realm as a whole (picture people walking in the ceiling, a 180° spiral bone bridge or a cliff that isn't really a cliff)

the second would produce so imprecive visuals, and wouldn't be really noticeable, but would give more realism, fisheye vision (like this guy did http://wouter.fov120.com/gfxengine/fisheyequake/), most engines produce some nasty distortions on greater FOVs, doing like this would produce more organic feel, and increasing the fov as one gets closer to a portalo would also add some nice effect.
« Last Edit: May 09, 2006, 01:46:59 am by TiagoTiago »
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zanzibar

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"Fisheye vision" would be cool for clarvoiance spells.
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Kixie

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Any idea how this would affect performance for those who don't have top of the line systems?

TiagoTiago

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Any idea how this would affect performance for those who don't have top of the line systems?

according to the author the fisheye "effect" does have some impact,  but I am not sure about the curved space,  I am also not sure if the overall impact would even be something noticeable to all except the owners of really old systems. It would be something that probably only coder with understanding of the area could answer with cenrtainty
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Originally said by Someone I can\'t remeber the name
\"I disagree with everything you say, but will defend to death your right to say it\"