Author Topic: question about server side engine use  (Read 791 times)

arcus

  • Traveller
  • *
  • Posts: 21
    • View Profile
question about server side engine use
« on: July 15, 2005, 04:41:09 am »
hi, all
I have a question about server side engine use. In my view, the CS engine helps server side to build up an virtual world according to the client side. Right? If so, whether system invoke the engine function of csDefaultRunLoop in th server side? I think we can use the engine help us to setup the whole basic data structure for the virtual world, but for the event loop, I\'m not sure whether we need the engine also, maybe we can also up this virtual world without this engine, of course this world is very weak and simple compared to the using engine\'s.  
In the PS, I check the psCSSetup file, it seems that it just load some CS plugins, but there is no CSDefaultRunLoop running in the server side?
How do you think so?

Any help and comment will be welcome!

Frank

AryHann

  • Veteran
  • *
  • Posts: 1244
  • WonderWoman
    • View Profile
(No subject)
« Reply #1 on: July 15, 2005, 10:36:45 am »
Hello,

From what I know the rendering is done on the client side.  So CS layers is on the client and not on the server.
The server loads the geometric structure of the maps, but that\'s all about it.
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess

Androgos

  • Guest
(No subject)
« Reply #2 on: July 15, 2005, 12:00:04 pm »
Quote
Originally posted by AryHann
Hello,

From what I know the rendering is done on the client side.  So CS layers is on the client and not on the server.
The server loads the geometric structure of the maps, but that\'s all about it.


We use csUtils A LOT serverside, but more than that, not much (Mostly maps as you said).