Author Topic: Animal Behavior  (Read 1267 times)

frostwolf10

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Animal Behavior
« on: July 28, 2005, 08:58:30 am »
Anti-Flame Protection:(low-quality and 1% chance of working...) I have done a search for this and I found one thread, but that was a year or so old. And in response to the Why question... why not? :D ok, the real answer: Since when did rats cower on the gorund waiting to be beaten to nothingness by a horde of countless newbies? And I don\'t expect this to be implemented, but if it is then I wouldn\'t expect it for a while.

The Lament which should lead up to the Suggestion:
In A LOT OF GAMES, creatures are unrealistically dumb/\"unprogrammed\" and in some games, they do have a little movement, but not a lot. In some games, they have a LOT of it... well as far as I know only 3 or 4...
1. Guild Wars: very basic, but still a lot better than some, the creatures move, and they attack other creatures of different races sometimes which is more realistic and useful.
2. Monster Hunter Series (1,2,G,PSP Version which is c
coming out at some point)

In Monster Hunter, the whole point of the game was exactly the title, hunt monsters. And hunting monsters is really dull if they stand there doing nothing, so the monsters have intelligence! (yay!!!) even if the AI is a little repetitive.

Each creature had different behaviors, and they would actually eat and drink and have pack/horde mentalities. There were young, old, male and female monsters too.
There methods of attack were different too, some would charge, others would pounce, others would move from area to area carrying out their daily lives, and the wyverns were even given their own lairs! (some were at least) They would respond to bait too.

The actual suggestion and possible examples:
Give creatures different behaviors. Animals should have more \"natural behaviors\" one that do actually exist. Other species (do gobbles count?) do their extra daily activities (like whatever gobbles do that humans do that is part of their daily life). Possible behaviors include a pack behavior, where animals work together to survive, and a loner behavior, where the animal is more adapted to survival by itself.

A Scenario:
A hunter goes out to hunt some random creature that lives in packs. So he begins creeping around, and this creature happens to like meat so he leaves some meat and leaves to set up more bait. So the creatures come along and begin eating. Eventually, the hunter comes back, but he\'s spotted by the sentry and then the creatures flee. They\'re eventually seen again at a pond.
Here they\'re drinking, and they aren\'t as careful while drinking, and the hunter is able to creep up and hit one or two with arrows.

that was a bad scenario... but I hope you get the picture.
« Last Edit: July 28, 2005, 09:01:47 pm by frostwolf10 »
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DaveG

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« Reply #1 on: July 28, 2005, 10:08:05 pm »
frostwolf10\'s Anti-Flame Protection failed...

Duh...

You didn\'t search very well...  Everyone is well aware of this rather obvious problem, much as we are aware of the whole pre-alpha nature of things.  It took them forever just to get them to attack correctly-ish again...  they\'ve been focusing on the big update that was just announced, and will get around to working on this this quite soon, I\'m sure.

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frostwolf10

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« Reply #2 on: July 29, 2005, 01:12:37 am »
I knew it!!! lousy flame protection... then again it only had like a one percent chance of actually working...

But I was thinking more along the lines of individual behaviors for different animals, because rats and Tefusangs don\'t behave the same way do they?

And why did my search fail? I searched for Animal Behavior and only one topic I found was what I felt really relevant...
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DaveG

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« Reply #3 on: July 29, 2005, 01:30:31 am »
Quote
Originally posted by frostwolf10
rats and Tefusangs don\'t behave the same way do they?

Right now... yeah they do...  :P  But yes, rats should scurry around and tefus should be violent.  But this is all rather obvious.  NPC AI just sucks right now, that\'s all.  They\'ll get around to it all eventually.

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frostwolf10

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« Reply #4 on: July 29, 2005, 01:57:18 am »
And what about the animals going through their daily lives? like watching rats going through trash piles and Tefusangs hunting whatever they hunt? Maybe it would be easier to get close to a Tefusang while it was drinking at a pond than it would be when it was just moving from place to place? Are they included in Creature NPC AI or not?

PS: Sorry if I\'m being annoying.
« Last Edit: July 29, 2005, 01:57:42 am by frostwolf10 »
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Pestilence

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« Reply #5 on: July 29, 2005, 02:07:52 am »
You are and dont think it should be a priority but thats just me ;)

I do hope eventually the monsters will get smarter though.

dragonfire999

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« Reply #6 on: July 29, 2005, 02:53:40 am »
IMO a game with a good AI is Legend Of Zelda, alll of the 3d ones had fantastic and challenging AI. But that is a lot to expect. I want the movement too =(,

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Pestilence

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« Reply #7 on: July 29, 2005, 04:07:39 am »
Well what wouldn\'t have to be to hard is if the mosters would just randomly take a few steps or something. Have seen it in other games and really makes the mosters more lifelike then just standing around like a statue