Author Topic: The new 50 slash damage wepons  (Read 6243 times)

Ecolem

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« Reply #60 on: September 03, 2005, 11:48:09 am »
The thing is that there will be another (sigh) wipe witch im sure by then the Devs would of had ALL the skills and basic weps/equip we need so we can counter act such savage blows. Remember that once Ranged and much more powerful spells comes into PS there will be heaps of people changeing there skills to adapt.

With so many skills there will be a RARE chance that you and your challenger has the Swords skill (for example) and its a matter of who hits with 400+ dmg first (witch it is atm).

Trust me I\'m sure the Dev\'s have something planned to make the combat system perrrfect  :D

oliver123

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« Reply #61 on: September 03, 2005, 02:50:04 pm »
Hopefully the devs will implement a system that makes such super weapons rare... Maybe something like \"after 50 blows with a \'magic diamond-encrusted sword\' the sword will break\" (or become blunt or become a normal sword). And generally those weapons should be much more difficult to find (maybe by solving a very difficult quest).
That way, it would still be possible to give such a sword as a nice present to a friend or a valued guild member - but the receiver of the weapon wouldn\'t use that wepon in everyday combat, but only for difficult quests.

Btw. it would be nice if weapon damage would greatly depend on the combination of weapon and enemy. Eg. some monster should be heat-resistent and in turn much more affected by a frosty blade... This is already done in Nethack and Moria (text-based \"Roguelikes\") . There you have to choose wisely among the various weapons in your backpack (do I use my \"Defender Longsword\" against the dragon, or is the simple \"Dragon-Slaying Ball-and-Chain\" better? Against human enemies, frost and fire spells are very effective, but against stone golems you have to use the stone-to-mud spell, while iron golems resist nearly everything - except a Wand of Acid Balls :)
This would make the magically enchanted frost- or fire-weapons less useful for general combat: you could use their special powers only against specific monsters.

Of course, these are very complicated and advanced features; but I think that at least a mechanism to limit the number of super weapons should be added soon.

Oliver

Eolius

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« Reply #62 on: September 03, 2005, 09:56:03 pm »
Again i don\'t understand why are they called \"super weappons\", and i\'m refering now to the 30-56 slashers, i\'ve seen some 400 slashers arround but this is not the point. If you do some math the 2 ulber tefusangs in the arena have 14000 HP!!! And the ulbernauts are close to them (i\'m shure one of them has more than 14000 HP). I have 205 HP with all the stats maxed. With max sword, without a \"super weappon\" i can hit arround 50. The tefs in the arena (strong ones) hit arround 40. Well you can easily guess my chances against one of those beasts. Even with the \"super weappons\" i\'ve seen some who have max sword hitting arround 400 so i dout they can kill one.
And another thing... Before there were 7 swords and 4 axes for sale. It is really weird that one who plays from one year this game use the same weappon he had when he logged in. If not for the power of the weappon at least for the diversity.
As for the fact that these weappons lack realism i think people are making a mistake comparing the world of Planeshift with the real world. How much sharper can a weappon get? In RW not much, in PS alot more^^. And there is the fact that they can be magicaly enhached too ;)