Originally posted by Karyuu

Healing or pacifist magic will definitely need to give experience - and not only that, I would love to have such characters actually be needed with time. There is always a demand for brute force, but rarely is there a real reason for and strong necessity of healers and supporting mages. I hope that in the future such paths will be worthwhile to pursue for those who want some of the action.
i) Make it so that when players attack in groups, they get more experience than normal.
ii) Make it so that you can only drink a potion every 3 seconds (or so).
iii) Create healing spells which can be cast at distance.
iv) Have at least one healing spell which can heal a significant amount of life in a short period of time.
That would probably do it.
On magic casters in general:
I agree that you should be able to specialize in magic. I think that this is important to have. I also think that learning magic should be a long term endeavor, thus
requiring specialization, but it should also have huge pay offs.
That is: It takes longer to be good at magic than it does to be good with weapons, and the payoff with magic is greater than with weapons alone.
I know there are other people who agree with me.
Karyuu, do you know where the dev team is taking magic, and how their plan and concept compares to the one I described?