Author Topic: compiling 3.011  (Read 2172 times)

Ralas

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« Reply #15 on: August 23, 2005, 10:18:22 am »
try changing 8-11 to 8-12, that worked for me.

Or you could ust the source you already have, and just use the build guide to compile.  If you got source from Platyna it should compile fine.    Just use the source you have and ignore the parts about downloading.
Yliakum, a really big crystal. These are the voyages of the Explorers Guild.  Its ongoing mission: to explore strange new maps, to seek out new life and new NPCs.  To boldly glitch where no one has glitched before.

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markus

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« Reply #16 on: August 23, 2005, 03:53:57 pm »

markus

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« Reply #17 on: August 23, 2005, 07:51:05 pm »
I think i have got a syntax error at executing,
 cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d co cal3d -D 2005-08-11 00:00:00

This order doesn\'t work.

I am using Debian Sarge with cvs -v
Concurrent Versions System (CVS) 1.12.9 (client/server)

Because the above order doesn\'t work i execute,
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d co -D \"2005-08-11 00:00:00\" cal3d

Maybe this lets me take the wrong source from CVS ?

Is this okay?

mfg Markus
« Last Edit: August 23, 2005, 07:52:34 pm by markus »

markus

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« Reply #18 on: August 24, 2005, 07:25:25 pm »
I got this game to run, but i have got Problems with the updater.
It says,
Couldn\'t unmount temporary VFS path (art/world/akkaio.zip)!
...

and so on.

Could this be own mistake?

mfg Markus