Author Topic: Strange looking interface for updater, setup and game  (Read 4925 times)

LigH

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Strange looking interface for updater, setup and game
« on: September 02, 2005, 03:24:03 pm »
Dear PlaneShift developers,

unfortunately, I have strange problems using your applications. It appears that every output on the windows is added over each previous output, so the user interface becomes unreadable.
    [*]Updater
    [*]Setup
    [*]Game[/list]
    My experience in programming 3D APIs is limited, but from my experience, there can be two possible reasons:
      [*]You do not use the command to clear the rendering context before any output loop (for OpenGL, I would refer to \"glClear\").
      [*]The tools (or the graphic drivers?) fail to use a texture which should have been displayed as background first, before the UI is displayed on top of it.[/list]
      My hardware: AMD Duron 800, ELSA Gladiac GeForce2 GTS with 32 MB, nVidia drivers 6.14.10.6176 (newer drivers are not necessary for such an outdated GPU, and ELSA does not exist anymore to provide more current versions)

      I remember a few similar problems with transparent walls in the DOOM source port \"DoomsDay / jDoom\". I\'ll try to downgrade my graphic drivers to older versions and check if this helps.

      Gag Harmond
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      The Royal House of Purrty

      Nilrem

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      « Reply #1 on: September 02, 2005, 03:27:26 pm »
      Ok, post if that works.

      It seems a driver issue to me, a Geforce 2 should be able to render correctly the game. If a tnt2 can, I guess a Geforce _has_ to be able too.
      Are there any MoonSeekers left?

      Drey

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      « Reply #2 on: September 02, 2005, 03:36:42 pm »
      go with the new drivers, you cant say its bad until you tried it.
      <Rux> i wish i could say that narrows it down, but the internet is one freaky place

      LigH

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      « Reply #3 on: September 02, 2005, 07:43:07 pm »
      Went back to version 6.13.10.4109 - same problem here. In my opinion, the tools were not able to apply the background texture, so the background plane went transparent, and this created \"halls of mirrors\".

      Gag Harmond
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      The Royal House of Purrty

      ThomPhoenix

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      « Reply #4 on: September 03, 2005, 01:49:33 pm »
      I had the same problem, it\'s fixed in an update.
      Use the updater in recover mode.
      Start-->Programs-->PS-->Updater recover mode.
      Or add \" --auto\"  to your shortcut, without the \"\' things ofcourse.
      We're not evil. We're simply amazing.

      LigH

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      « Reply #5 on: September 03, 2005, 11:11:48 pm »
      Unfortunately, for me it did not help. ;(

      Any ideas from the developers? Shall I look for specific image files, if they exist and are readable? May you provide a debug build I can use to check for problems? May you introduce an option to enable \"Clear\" or \"Finish\" functions?

      Gag Harmond
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      The Royal House of Purrty

      DaveG

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      « Reply #6 on: September 04, 2005, 04:26:03 am »

      ::  PlaneShift Team Programmer  ::

      LigH

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      « Reply #7 on: September 04, 2005, 09:09:43 am »
      8o :))

      Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false
      Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false

      into data\\config\\r3opencl.cfg -- solved the problem

      :tup: Many thanks - now I can try to have a nice sight-seeing tour...

      Gag Harmond
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      The Royal House of Purrty