I re-read the naming policy and noticed something I missed the first time...
\"Perhaps you might choose a name that sounds similar to a famous landmark, \"Eiffel\" for example. But even though you might not have realised its similarity to a real-world object, the fact remains that it is an OOC reference. When naming your character, please be considerate and investigate whether the name you have decided on refers to an important or well-known place/culture/object/landmark/etc.\"
The name \"Sakar\" is not \"well-known\" but it refers to some prophet in (I think) a Native American culture. He (or she?) gave (some chief) \'bad advice\' when it came to war. It was also spelled in the textbook something more like \"Sequar\". This was also years ago, I didn\'t just decide to do this on the spot for PlaneShift. (I am not trying to say, \"I\'ve used this name for years you can\'t tell me not to use it!\" I\'m simply showing that this name wasn\'t completely random, but explaining the initial characters it was used for is a waste of time.)
Recently I ran both spellings through AltaVista.
I found out that \"Sakar\" is a corporation selling camera/speaker accessories. And it can be a persons\' last name. Here I thought I was being clever changing some letters in \"Sequar\"... which also turned out to be a persons\' last name.
Well I just invalidated my current PlaneShift character and made myself look a total newb; but where do these fantasy generator names come from? Are they random letters put together that sound cool? Or are they actually more elaborate corruptions of existing names? Aren\'t all names derived from activities or locations at some point in time anyways?
...
Or do I have too much time to think about this, but sadly not enough to actually play PlaneShift at the moment?
(That is not to say I wrote this to take up space. These questions are going to be on my mind for a while, and it might spark an interesting discussion.)