I wouldn\'t have thought that lag would be a problem any more than it usually is, as aiming could be treated as not being real time. By not being real time, I mean that as the reticle wavers, it would not have to be constantly reported to the server, or controlled by the server (any more than the server saying \"this amount of waver\" ), but only reported as the shot is fired, and thus only one location has to be dealt with. I think Crystal Blue is going to have real-time combat anyway, so a close combat attack would have no advantage lagwise over ranged attacks because everything would be dealt with as if it were, for instance, LOTR. That said, I\'m probably incorrect.
With regard to reticle size as a buff or debuff, you are right and I am wrong! HAH! No... Wait...
EDIT: *grumble typos grumble*