Author Topic: Pictures of Characters  (Read 1699 times)

Gentar

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« Reply #15 on: October 05, 2005, 01:31:53 am »
okay...well anyways is my suggestion ridiculous or is it possible to create somewhat original, lower poly models for planeshift. Y\'know ones that would work for generic NPC\'s like the pointless ones that sit there and do nothing.
« Last Edit: October 05, 2005, 01:32:16 am by Gentar »

JellyWerker

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« Reply #16 on: October 05, 2005, 02:01:24 am »
poser created high poly models, to reduce them would make them look crappy, it\'s best to make low poly from the ground up, then make a high poly from that instead of vice versa.

Arcane: poser can make nicer stuff, IF it\'s used with other apps, that hand is a great example (/me  hearts cgtalk, just joined, but have stalked for ages. :mrgreen: ) but by itself, poser is, erm, a poser?

Odessa: I read your post, but mine still stands, and you have to do what the pro\'s do to get nice results with lower render times, cheat! :P like render that hair in a full render with shadows, then place it as a texture on a plane, render times is much improved, hair still looks as great (if done properly). And if you want to be able to psoe things easily, learn to rig, it\'s a great 3d skill, and will make it easy to get great poses.
Warning: Prone to common sense.


Odessa Wildfire

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« Reply #17 on: October 05, 2005, 03:59:56 am »
Ok, sounds like youve had alot of experience with 3D apps. Irll take on what youve said and see what happens :)

I tried this full reneder and the only thing that appears different is the shadows and hair (the hair at the bottom i forgot to set collision). Only took 33mins, guess I underestermated my machine.

Had to brighten it, it was way to dark.