Author Topic: atomic blue license  (Read 1169 times)

fken

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atomic blue license
« on: May 11, 2005, 02:00:20 pm »
It\'s really odd : when I search for \"atomic blue license\" the search engine retuned nothing... so it\'s a new thread.

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Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue.


this sentence is scaring me. I thought the pictures and the fan art where the property of their respective creators...

Is that what you changed in your license? And what\'s really the goal? If one day you say \"You\'ll have to pay if you wanna keep on playing PS\", it seems like if you are allowed to say that. So I would like to know what is really the protection of the artist? and what is the protection of the players too.

Cause I have seen a lot of sad things on internet and I hope PS will never become one...

MaidenIndigo

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« Reply #1 on: May 11, 2005, 02:32:37 pm »
Quote
Originally posted by fken
this sentence is scaring me. I thought the pictures and the fan art where the property of their respective creators...

Is that what you changed in your license? And what\'s really the goal? If one day you say \"You\'ll have to pay if you wanna keep on playing PS\", it seems like if you are allowed to say that. So I would like to know what is really the protection of the artist?

I see nothing wrong with this.  How would you like to go and play another game, only to find the Enkidukai model as one of the core playable characters or NPCs?  Or the PS battle theme in an entirely different context in a different game?

The creators of these works of art are very able to use their works in their portfolios, so this does not infringe on their rights to use their own creations.  This does however, make it impossible to give or sell such works to another company, possibly for profit.

As for fan art - that isn\'t used in-game, now is it?  That\'s why it\'s fan art and not dev art. ;)  The fans can do whatever they please, but as soon as they submit their work to the development team, they have the chance of getting their work in-game.  This is generally a good thing for a person\'s portfolio, not a detriment.

~Indi

fken

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« Reply #2 on: May 11, 2005, 02:46:16 pm »
I recognize I dunno what exactly means non profit organization where it has been created.

But if one day a dev say \"there is no more free game\" they have all the right...

And if i were a developper and if i see my arts used with the wish to make profit I would be really annoyed...
« Last Edit: May 11, 2005, 02:47:01 pm by fken »

Annah

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« Reply #3 on: May 11, 2005, 02:57:43 pm »
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But if one day a dev say \"there is no more free game\" they have all the right...

 Actually, no. That\'s not entirely correct ...

 A non profit company is the same with any other, the only difference is that some papers need to be completed, which say they do not receive any money from their work (in this case, the game PlaneShift). With this, they\'re not taxed for the monthly/annual amount of money for several services, that in theory differs from country to country. Though, the laws are very similar ...

 At least in Romania, you can always change a non profit company to a profit company, but this costs, and lasts. And don\'t forget, sometimes, you have to trust someone ...

 For the rest, Lauren said it very well. And what maybe you want to hear, that happens at almost every company. What you create, is for the company, not for you. This way, crazy people who can always go with their \"creations\" are stopped from the beginning, so you won\'t see the same character in 3 - 4 games. ;)

 * EDIT *

 Isn\'t Lauren lovely?  :P
« Last Edit: May 11, 2005, 02:59:19 pm by Annah »
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fken

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« Reply #4 on: May 11, 2005, 03:06:18 pm »
I fund her photos pretty interesting but she live in Pittsburgh Annah... All you can have is the photos...

so why not adding in the license planeshift will always be free?

Annah

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« Reply #5 on: May 11, 2005, 03:21:56 pm »
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so why not adding in the license planeshift will always be free?

 Because it\'s not that simple ...

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I fund her photos pretty interesting but she live in Pittsburgh Annah... All you can have is the photos...

 And grr, you think too far away :P
« Last Edit: May 11, 2005, 03:23:29 pm by Annah »
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fken

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« Reply #6 on: May 11, 2005, 03:24:44 pm »
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Originally posted by Annah
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so why not adding in the license planeshift will always be free?

 Because it\'s not that simple ...

explain it to me...

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Originally posted by Annah
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I fund her photos pretty interesting but she live in Pittsburgh Annah... All you can have is the photos...

 And grr, you think too far away :P

yes she is :-D she is too far away from you :-P

Annah

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« Reply #7 on: May 11, 2005, 03:34:28 pm »
Do you use any messenger? I am online on AIM, MSN Messenger & Yahoo Messenger atm. If you want, contact me via one of them, and I\'ll explain this matter in a more detailed way ...

 And uhmm, as for the little princess, distance is relative :P Err, ok ... let\'s stop, I don\'t want to continue this. Really. And she\'s also taken :P
 Hell, damn discussion :D
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fken

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« Reply #8 on: May 11, 2005, 03:41:17 pm »
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Originally posted by Annah
And she\'s also taken :P
 Hell, damn discussion :D

Poor Annah... it remind me the fact Karyuu lives in California... but I dunno why...  ?(
« Last Edit: May 11, 2005, 03:41:57 pm by fken »

Annah

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« Reply #9 on: May 11, 2005, 03:56:43 pm »
Okay, when I\'ll get my 1st Ferrari I promise I\'ll take you to Karyuu :P

 Though, until then, shhh ... let\'s stop this conversation :P
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Moogie

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« Reply #10 on: May 11, 2005, 09:11:31 pm »
1. The license protects the artwork from being reused for other projects, thus ensuring the originality of Planeshift.

2. It also protects the progress of the project by enabling Planeshift to continue to use the artwork even if the artist for some reason gets angry and wants to take it all back as he leaves.

fken

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« Reply #11 on: May 11, 2005, 11:21:41 pm »
finally i dont want to keep on speaking about the license cause im still not really ok with it and i would rather think that there will never be any problem...

In fact I will never change anything in the license so I was hoping someone would show me something i hadnt seen. The problem for me isnt the developpers : i trust in them ... but... there is something which make me think there could be a problem one day and Im a guy who like when the things are clear...

Brasero

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« Reply #12 on: October 12, 2005, 08:49:30 pm »
I was searching about Atomic Blue License too on internet to see how many people contributing to this idea and do works with this license.
I have found none.
So i renew the question is it really good when only an handfull insider artistes are contributing to this nice game and agree to this license ?
Quote

You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue.


As artist these word  hurts me most.
Artistic work is evolutiv , this means that every new creation is in one way a derivate product of  a previews works . Its not all the time so, but often.

I do understand  your goal not having a lot of copy of Planeshift , but even Planeshift  is not fully original.
The base of game have been done on more as 20 years of RPG gaming. Refence made on paper and computer games.
Dont forget RPG is now part of game cultur .

So why not simpy use creative commons license ?
http://creativecommons.org

So artist can give an artwork who can be modified or not depending on kind of license.
I do not agree to bind creativity  in the way you want to do .
It would only mean for me , you want keep competition away from you. This hold developpenement of the game on very low speed. Why not open your doors, and let vote the comunity  on artworks to include in the game.
« Last Edit: October 12, 2005, 08:58:19 pm by Brasero »

stfrn

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« Reply #13 on: October 12, 2005, 10:13:30 pm »
I am no artist, but the way I understand it can be explained in an analogy.
A community decides they need a common playground for their children. So they get volunteers to bring in materials, and others to assemble them in the right shapes, and others to make sure that the equipment all works. If people spend a lot of working making sure that one board fits exactly where it should, does the person who gave them that board have the right to come in and take it away? Normally yes. Without any contracts, you automatically have the right to take anything that is yours back, but in the case of building something big, even a small nail removed could make the whole things tumbling down... or just make minor issues atleast :)
So if you contribute something to PlaneShift, you have to specifically give up your right to take it back- and that\'s it.

*hopes that makes any sense*
player -> gm -> dev -> bum

MaidenIndigo

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« Reply #14 on: October 12, 2005, 11:37:39 pm »
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Originally posted by stfrn
*hopes that makes any sense*
Very much so, but people will still fail to understand why it\'s a crucial part of the license despite your very clear analogy.

I would love to create something good enough to be included with PlaneShift and I wouldn\'t mind giving it away.  I guess I\'m just not the sort who changes their mind willy-nilly about giving things away. (/me tries to avoid the term \"Indian Giver\" to stay away from politically incorrect phrases.)  :rolleyes:

~Indi