Author Topic: How will hits and health work?  (Read 558 times)

Sylk

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How will hits and health work?
« on: November 21, 2002, 10:27:46 pm »
I know that RPGs are very hard to balance between realism and playability, but I have a suggestion on a way to handle hit points and realism...

Since this is not a level based game, what will determine when you increase your hit points?

Why not just say, hit points never go up at all?  Or maybe not much and not often?

Now before everyone freaks, think of it this way.  When you are a \'level 1\' character 1 or 2 hits with a sword will kill you.  Makes sense.  How many times would a grown man have to hit you with a sharp sword before you stop wiggling?  So why is it that at \'level 20\' it takes 20 hits with the same sword?  Did the 19 levels make your skin harder or your vital organs more remote?

The trick to making this work is to include skills such as dodge, parry, shield use, spells for casters and whatever brighter minds then mine can come up with.  As you gain levels, if you spend the points in defensive skills, abilities, and spells you are hit less or take glancing blows more often then full on hits.

One way that might make this do-able would be to have different levels of \'hitting\' someone.  A glancing blow, a normal blow, or a critical blow.  Your level in certain skills make the margins in one or more \'hit\' categories narrower or wider while your level in other skills reduces your chance of being hit at all.

This would also allow, at the least, remote chances that a low \'level\' character could actually do real damage to a higher \'level\' character.

I dont know.  Is all very complicated but I think something like this could work.

What do you think?

Sylk

Also, this would of course all have to take into consideration equipment as well.  This could add a lot to player crafted items.  If your armour stops blows, it degrades faster.  Player crafted stuff could last longer and be made to resist damage better.
« Last Edit: November 21, 2002, 10:31:24 pm by Sylk »

Kiern

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« Reply #1 on: November 21, 2002, 10:30:11 pm »
Well, I\'m not really sure how PS is going to be with hit points, so I don\'t really have an opinion...it\'s a good idea though, I like it

also, shouldn\'t this go in the wish list?  :P

Sylk

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« Reply #2 on: November 21, 2002, 10:39:18 pm »
I actually thought about where to put this when I posted it, but I am not sure I really want it in the game or not.  I guess I decided I wanted to talk about it more then I wanted to ask for it, at this point.

Sylk

Keldorn

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« Reply #3 on: November 21, 2002, 10:45:27 pm »
hey wait a minute, i\'ve heard about this before.  Read it in some magazine. It was about an rpg. Had almost exactly the same system you\'re talking about.

I just can\'t remember what it was called.

*starts wondering why he\'s posting this, but clicks the reply button anyway*
« Last Edit: November 21, 2002, 10:46:08 pm by Keldorn »
m.vanes

Fiere

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« Reply #4 on: November 21, 2002, 11:48:03 pm »
Does sound complicated but I like the \"levels\" of hits idea. Let us know if you spot that article again Kel.

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Kiern

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« Reply #5 on: November 22, 2002, 12:09:38 am »
Quote
Originally posted by Sylk
I guess I decided I wanted to talk about it more then I wanted to ask for it, at this point.



Good point sylk, but all you have to do is say that in your post