I like what they\'ve done with the loot generator, especially on the creatures, but I think it needs some more adjustment.
Like the rat, IMO it\'s quite unlikely that in a fight with the rat you will pierce the eye, slash the hide to shreds and rip apart the tail (unless you like to do that sort of thing

). So they should nearly always have something to loot, here the tail being most common loot since it\'s not really useful in a fight to destroy a tail and the tail is relatively easy to harvest, you just have to.. *snip*
Second problem I see is with the humanoid npc\'s.
Yesterday I was killing gladiators and there was moment where I killed maybe 10 of them in a row without getting any loot. Sound realistic? Not to me at least, unless these gladiators are actually some beggars that don\'t have any posessions.
Don\'t get me wrong here, I didn\'t like it when they were dropping special weapons all the time, there\'s wayyyy to many of those weapons in-game. But I would like to see them drop just something more often, maybe a pair of boots, a pointy stick, or some berries that the fellow was taking to grandma\'s house
I don\'t really buy the explanation of the weapons always breaking (in this example 10 times in a row) unless they are using weapons made out of paper mache

. If the weapon gets damaged badly in the fight, we should then maybe get a ruined sword. Which, based on the stats and selling price, is a weapon in a mighty bad condition. Or like Besyleth just said, get a broken sword that we could take for repairs.
Then there\'s the case of some rogue-spawns that never drop anything, like the other rogue in front of Oja. He must be pretty bad at his trade :rolleyes:
Well anyway, these are just my thoughts about how the loot generator could be made more realistic. I\'d love to hear more of other peoples opinions/arguments on this subject.