A brilliant idea! I was wondering about if collision detection would be in the agenda. We could have customs outside the temple so that no weapons can go in. And also if fashion was implemented maybe a dress code, for temples, certain clubs/taverns/restaurants (black tie equivalent party anyone)? I\'m guessing the \'smuggling\' skill would involve \'crafting\' an object with hidden compartements which you \'combine\' with the contraband. Your skill gets tested against a random guard check. What about bribing?
to quote paxx in the PvP, Pk, and Thieving sticky:
But in large part the game will not be PvP, Pk, or allow players pick pocketing or mugging other players.
so i don\'t know how far stolen/lost goods would go...
I also think the guards should be capable of holding items for you, say at the temple you give them weapons and go in, and collect them afterwards. On the collision detection thing, if a guard \'catches\' you say challenging people to duels in the temple/plaza, you can\'t move further than 2 m from them, and they \'escort\' you out of town. They could also maybe confiscate your weapons for awhile?
some ideas for contraband/reasons for guards to kick you out:
- catnip in some areas
- rock picks in some kran areas ;)
- beer, weapons, (rotten)meat in the temple
- players with strong dark way skill and or certain glyphs (e.g.)