Author Topic: another creature  (Read 2678 times)

dying_inside

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sweet jesus ...
« Reply #15 on: December 03, 2005, 01:35:43 am »
ok so I finnaly did it. got round to finishing  the first idea from one cube.  
three  screenshots Im sure you will point out various flaws and hiccups which I will fix in time.  the model is 1130 polygons.  well here it is.  

http://img235.imageshack.us/my.php?image=creature213de.jpg
http://img235.imageshack.us/my.php?image=creature236by.jpg
http://img235.imageshack.us/my.php?image=creature228os.jpg

phew.

Wired_Crawler

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« Reply #16 on: December 03, 2005, 08:07:29 am »
Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).

Cheers
"Close the world, txEn eht nepO."

dying_inside

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« Reply #17 on: December 03, 2005, 10:14:41 am »
Quote
Originally posted by Wired_Crawler
Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).

Cheers

yeah once I bring the poly count down I WILL learn how to do uv mapping... sorry its just i have been saying that for a while...  hehe. best to learn to model first though eh ?

edit: um... where   would this  tool be ?  looked all over my blender but no decimator tool...
is it on a newer version becuase my blender is quite old since I dont use  it.
« Last Edit: December 05, 2005, 07:18:50 pm by dying_inside »