Author Topic: Couldn't find movement type 'Run'!  (Read 466 times)

Sangwa

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Couldn't find movement type 'Run'!
« on: December 26, 2005, 01:22:11 am »
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 Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.


I can\'t run, for some unknown reason. Plus my game crashes without notice.
I\'ve tried to search for similar problems, but the search engine was giving me some trouble.

I\'m running this on Ubuntu (Breezy Badger) and installed using Xordan\'s installers.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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stfrn

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« Reply #1 on: December 26, 2005, 01:42:38 am »
The coreanim bug is already fixed in CS, but will take an update of PS which we are all waiting on. The running speed is a complex issue, but effects everyone.
player -> gm -> dev -> bum

Sangwa

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« Reply #2 on: December 26, 2005, 01:50:26 pm »
The worst thing is crashing from 5 to 5 minutes -_-

EDIT: Argh, I mean it\'s impossible to play. I can\'t even move once I\'m in, it crashes right away.
Isn\'t there someway to fix this? I would really like to play.
« Last Edit: December 26, 2005, 04:39:55 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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stfrn

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« Reply #3 on: December 26, 2005, 04:56:25 pm »
Well, in theory Xordan could compile an update of just the right version... Or you could but it\'s pretty tricky. The lightmap format changed, so you would have to use -fullbright or relight for a few days.
Guess you\'ll just have to wait otherwise....
player -> gm -> dev -> bum