Author Topic: using voice-engine in game chat  (Read 1478 times)

Astenorh Dunkel

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« Reply #15 on: January 29, 2006, 09:01:23 pm »
It could be possible, juste using voIP. It would mean that a block system should be invented. It would consistin a possible use of voIP near other player. 1 meter or something like. The game would seems more alive.
« Last Edit: January 29, 2006, 09:02:08 pm by Astenorh Dunkel »
I\'m not German even if Dunkel means Dark, I just on the learning stage.

white_slayer

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« Reply #16 on: January 31, 2006, 10:58:41 am »
well i think it should only work with people u allow like maybe in tells and group chat thats it but of course some people wont have mics and itll make it hard on them personally i hav 3 mics lol

Rerogo

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wow... that got bumped
« Reply #17 on: February 01, 2006, 02:14:33 am »
with the proper codecs(G.723), H.323 VoIP can be done in 20k/s or so. I\'m not sure if the codecs are oss, though. Plus, it would add up to tons laanx-side, and if it were done peer-to-peer, there might be some crucial firewalling issues.

Waurelie Rerogo

Shadowfalcon

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« Reply #18 on: February 01, 2006, 07:14:15 am »
This thread was over a year ago. Please don\'t bump dead threads.

SirRight

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« Reply #19 on: February 19, 2006, 08:48:34 pm »
Quote
Originally posted by Shadowfalcon
Which do you all think is the better program, Skype, or Teamspeak?


     Skype is perfect as a telephone replacement, talking for free with friends and relatives.

     Teamspeak2 is perfect for talking and playing an online game at the same time.

     I don\'t think it would be wise to integrate voice into PlaneShift as it would create lag for everyone, whereas when you run TeamSpeak2 your CPU is put to task vice the server.

     Alternately you could run MSN messenger or Yahoo (more CPU hoggish), but I don\'t have much experience with them.

Just my opinion.
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