1 question:
my psclient application is after building 54 mb big...compared to the one in the binary is this 5 times as big....is this normal?
2 question:
my psserver application is after building 52 mb big....is this normal?
3.question:
my updater is after building 24 MB big....is this normal?
4.question:
cant get server to work and spawn command doesn`t work at all.
Spawn errormessage from console-----------------------------------------------
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 19ms
PS Server: spawn
crystalspace.maploader.parse:
Could not open map file '/planeshift/models/enkim/enkim.cal3d' on VFS!
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/enkim/enkim.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=enkim and
filename=/planeshift/models/enkim/enkim.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: MaleEnki Factory: enkim File: /planeshift/models/enkim/enkim.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/gem.cpp:3026> gemNPC:
Error in GemNPC enkim constructor File: /planeshift/models/enkim/enkim.cal3d
Error while creating Entity for NPC '4'
./planeshiftserver.sh: line 6: 10082 Segmentation fault ./psserver $@
NOW ---------Consoleoutput of own build client when trying to connect---------------
linux:~/develps/stabletest # ./planeshiftclient.sh
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000021, 24bit TrueColor
R8:G8:B8:A0,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce4 Ti 4200/AGP/3DNOW! (vendor: NVIDIA Corporation)
version 1.5.3 NVIDIA 76.76
Using windowed mode at resolution 640x480.
Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
Multisample: disabled
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/cvs.zip
Skipping 'InfoButton' because it's already loaded
Skipping 'InfoButton_over' because it's already loaded
Skipping 'InfoButton_active' because it's already loaded
Mounting skin: /planeshift/art/skins/base/client_base.zip
<src/common/util/psxmlparser.cpp:282> ParseFile:
Could not find file: /paws/temp_skin/skin.xml
<src/common/paws/pawsmanager.cpp:323> LoadAdditionalSkin:
Could not read skin info on /planeshift/art/skins/base/client_base.zip!
<src/client/psengine.cpp:391> Initialize:
Couldn't load base skin '/planeshift/art/skins/base/client_base.zip'!
planeshift.application.client:
psEngine initialized.
Using fontsize 10 for resolution 640x480
<src/common/paws/pawswidget.cpp:483> LoadAttributes:
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
Could not open image: >/paws/skin/backdrop/charborder.png<
<src/common/paws/pawswidget.cpp:2402> SetMaskingImage:
Could not locate masking image charborder for widget PaperDollView
crystalspace.thingloader.parse:
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#doubleaxe01a),params]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#jug01a),params]
'moveable' is not for factories![node:
meshfact(name=weapons#normalaxe01a),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#normalaxe01a),params]
'moveable' is not for factories![node:
meshfact(name=items#chest1),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=items#chest1),params]
<src/common/paws/pawswidget.cpp:798> SetBackground:
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.graphics3d.shader.glcg'
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
psEngine destroyed.
./planeshiftclient.sh: line 6: 10159 Segmentation fault ./psclient $@
NOW i connect from official released Client-----------after chosing a character server crashes...:
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 22ms
PS Server: ready
Server is now ready
PS Server: Remove player 'guest' (3223358)
<src/server/msgmanager.cpp:59> Verify:
MessageManager got unknown client 3223358!
Remove player 'guest' (3380714)
MessageManager got unknown client 3380714!
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: Guest Char Factory: stonebm File:
/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/entitymanager.cpp:269> CreatePlayer:
Error while creating gemActor for Character 'Guest'
Remove player 'Guest' (1348982)
./planeshiftserver.sh: line 6: 10143 Segmentation fault ./psserver $@
....................means...server runs without spawn command and does not crash if i try to connect from own build client, but as i said...client stops with segfault after choosing character.
Server crashes when i try to conntect from official build client. see my consoleoutput.
spawn command doesnt work at all.
anyone had same problems maybe and got them solved?
Thanks for reading this mess.