Author Topic: segmentation fault after update  (Read 707 times)

Havox

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segmentation fault after update
« on: February 26, 2006, 07:21:37 pm »
Updated yesterday with the patch installer.
Game was running fine but without the lighting (everything was dark).
Ran psclient -relight a couple of times to relight the magicshop area where i was at the time and went on to hydlaa to sell some ore i had.
Sold it and noticed the temple interior was also all dark so i came outside to the square and logged out. Ran the psclient -relight again and it \"seged\". thought \"crap\", so just ran psclient again without -relight and it \"seged\".
Now i can\'t load hence i\'m locked out.
Already ran the new updater it updated a bunch of stuff but the problem persists.
Sugestions?

The output:
Quote
<src/client/psclientdr.cpp:250> HandleStatsUpdate
:
  Stat request failed because CelClient not ready for 265

<src/client/zonehandler.cpp:157> HandleMessage
:
  Still loading maps, ignoring crossing to sector
  SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
Region hydlaa_common loaded successfully in 10402ms

<src/client/psengine.cpp:1612> BuildAppearance
:
   Failed to set trait <traits><trait id=\"141\" next=\"0\" loc=\"HAIR_COLOR\"
  mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.30,0.16,0.16\"/></traits> for mesh.

<src/client/zonehandler.cpp:157> HandleMessage
:
  Still loading maps, ignoring crossing to sector hydlaa_plaza.

<src/client/modehandler.cpp:606> CreatePortalWeather
:
  CreatePortalWeather received invalid sector!
<src/client/psclientdr.cpp:225> HandleDeadReckon
:
  Sector crossed from SectorWhereWeKeepEntitiesResidingInUnloadedMaps to
  hydlaa_plaza after received DR.
Segmentation fault


[ Edited for language. --Karyuu ]
« Last Edit: February 26, 2007, 01:06:45 am by Karyuu »