Author Topic: "invalid pointer: 0x085a92fc" error with updater and client  (Read 1993 times)

CidoLoco

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"invalid pointer: 0x085a92fc" error with updater and client
« on: March 02, 2006, 09:24:33 am »
hi people =)

i updated my old planeshift client using the patch to update for the 0.3.013 client

after i installed the patch i played the game normally, only to test
then, after this i tryed to run updater, but it gave this error:

$ ./updater -auto
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Checking registry version...
*** glibc detected *** free(): invalid pointer: 0x085a92fc ***
Aborted

after this i tryed to run the game again, and it start normally, but when i enter in the charcter select screen it simply crash, whith the same error (other numbers only):

$ ./psclient

[...]

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
  instead!
*** glibc detected *** free(): invalid pointer: 0x08cf8154 ***
Aborted

i downloading the other updater that is on the stick topic at this forum (the same of the patch)

what i have to do?

my system is this:

Operating System: Linux Slackware 10.2
Processor: AMD Duron 1.6 ghz
Graphics Card: Nvidia GeForce MX 4000
System Memory: 256 MB
Video Memory: 128 MB

thanks for the attention =)

mokrates

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« Reply #1 on: March 02, 2006, 02:43:14 pm »
Same here.
At first it worked, and now, this error occurs.

MoKrates
« Last Edit: March 02, 2006, 02:43:51 pm by mokrates »

mokrates

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« Reply #2 on: March 02, 2006, 03:04:37 pm »
Ok, as i read
http://www.planeshift3d.com/wbboard/thread.php?threadid=22283&boardid=41&styleid=4
here,
You have to build from CVS or delete the version.dat in your PS dir. I deleted the version.dat, since then it\'s askin me to run the installer, but it works.

MoKrates

svanhoosen

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« Reply #3 on: March 02, 2006, 06:16:11 pm »
The same thing happened to me, on four separate computers. Here is the solution:

Run this before launching the game:

  export MALLOC_CHECK_=0

This fixed the problem on all four computers (three Suse, one Ubuntu).

-Scott

CidoLoco

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« Reply #4 on: March 03, 2006, 05:25:36 am »
Quote
Originally posted by svanhoosen
The same thing happened to me, on four separate computers. Here is the solution:

Run this before launching the game:

  export MALLOC_CHECK_=0

This fixed the problem on all four computers (three Suse, one Ubuntu).

-Scott


it worked here! =)

now i can finally update the game =D

thanks for the help! =)

Redman

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« Reply #5 on: March 04, 2006, 09:14:37 am »
I\'ve tried
Code: [Select]
export MALLOC_CHECK_=0
And yes, the game works (Fedora).

And graphically the updater runs, but in console, I get a constant stream of \"No action (moved)\"..

But I\'ve noticed that the updater runs rather slow (as a result of a slow connection from the server, I noticed 1kb/s and 2 kb/s). Wouldn\'t an downloadable update be more useful? Or perhaps a second option?

DaveG

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« Reply #6 on: March 04, 2006, 02:32:54 pm »
Some of the update servers are faster than others.

Yes, this export can be used to stop the crash until the update gets out.  Xordan posted an updated updater with the fix, and there should be a full package or something at somepoint, too.

::  PlaneShift Team Programmer  ::

Necoro

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« Reply #7 on: March 05, 2006, 06:57:09 pm »
hmm...  Xordans updater update works ... but the game\'s still crashing -.-