I\'m going to try to stay in the middle here. But I have a few things to say. Basically there should be some way to represent sizing up your opponent, other than trial and error.
I\'m sure the devs realize this, they\'re not idjits

And they\'ll figure out some clever way within the game mechanics, that will please most people within the core community, and probably make us go \"I never thought of doing it that way\". Colored names aren\'t the only option...just probably the \"easiest\" to implement which is why so many games use it.
Bust as Karyuu Said:
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\"What level?

We don\'t have levels at all - there are different skill levels, but how would the NPC know what skill you plan on using against it, and thus what color to turn the label? Dark Way? Knives & Daggers? Axes? Moreover, that\'s not too realistic of a suggestion - you shouldn\'t know just by looking at a beast whether you can take it on or not. This is something only experience or advice should tell you.\"
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(sorry, didn\'t use the quote button when I started writing this

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The colored names scheme fails here.
Now, an idea came to me as I read through this thread, and started typing. I don\'t know if it\'s possible to implement though. To represent tracking and watching a monster, and \"learning\" it\'s ways, you could target a monster, and have some kinda meter fill up over time. If you lose track of the target, or target something else, the meter empties. This represents the time spent tracking it. After this meter fills, perhaps you\'d be able to more properly judge it\'s strength compared to yours. Either by having a more detailed description, or having some variable that\'s an average of your abilities versus the monsters average. This would in effect, be similiar to the \"Consider\" command on MUDs. But since we don\'t have levels, this would have to take into account your character status as a whole.
Just a thought, and probably not possible.
Again, the devs will proabably figure out some clever way within the game mechanics to awe and amaze us lol.
To the devs: Rock on, and amaze us with your skills and abilities....and your coding genius of course *grin*