Author Topic: gods  (Read 3214 times)

mbr

  • Traveller
  • *
  • Posts: 33
    • View Profile
(No subject)
« Reply #30 on: March 12, 2006, 12:01:20 pm »
Quote
Originally posted by chronokun 1. players can pray to you.

2. they cast the granted spells.

3. the spells they cast drain your mana and in exchange, you get 10% exp from the enemys they kill using these spells.

This way you are only a god in the sense that you are prayed to for help and it doesn,t matter what level you are.


Sounds like petitions for GMs to interfere. Kind of harsh and unfair, in my opinion. Why not summon your guild army and gang up on whoever it was that you want to get rid of so badly? At least that\'s already possible :)

Vaylos

  • Hydlaa Resident
  • *
  • Posts: 79
  • Byte-Mixer
    • View Profile
    • Byte-Mix Sound Design
(No subject)
« Reply #31 on: March 13, 2006, 06:04:19 am »
Quote
Originally posted by chronokun
I think if instead of simply reaching a certain level and suddenly transforming into a god, players should be able to grant praying spells to other players.

1. players can pray to you.

2. they cast the granted spells.

3. the spells they cast drain your mana and in exchange, you get 10% exp from the enemys they kill using these spells.

This way you are only a god in the sense that you are prayed to for help and it doesn,t matter what level you are.


I don\'t like the idea of player-super-beings at all, frankly, and I think \"praying\" is very bad idea/term in this instance.

Now...what WOULD be kinda neat and interesting, is if there was a way for spell chuckers to link there spells, or mana flow between each other for added power. However, I think something like that should be very rare, and difficult to accomplish, possibly even endangering the lives of the casters themselves for trying to control a large sustained amount of mana.

Perhaps this should only be granted at specific times, like during a GM run event or roleplay/quest sorta thing. Not necessarily kill the big foozle, but say something out of the ordinary happens, its big, and bad, could potentially throw off the balance of everything, and needs that extra \"oomph\" to get things back to normalcy. Such as...i dunno...repairing a hole in the big stalactite :P Something that should be an event, and a very rare occurence. Maybe once in a \"lifetime\" If ya know what I mean.  ...... and on thinking a little more, it should be an accident totally caused by players exploring too far, or digging too deep *cackle*

Another thought, is having the linking idea being something that happens between certain characters, depending on some variable x, that there is some kinda favorable \"mysterious\" connection between them, enabling them to link their mana flows, or share their pools, whatever. But there should be some sorta drawback or danger at the same time.

Basically, for any kind of extraordinary power, there should be a drawback. A chance of blowing yourself up, or drowning in your mana, going crazy, or if praying, drawing the attention of a darker source, and having misfortune fall upon you and your group instead of what you intended originally. There needs to be a refined balance in the way things are handled. Power comes with responsibility. Misuse of such power will bring disaster to all parties involved.

This is all speculation really.  Maybe my attempt to turn a bad idea into a different good idea, and failing miserably in the process *smirk*

edit:  And yes, I realize some of these ideas are probably a little cliche`. I\'m just trying to think outside the box really. Mebbe it didn\'t work so well hehe.
« Last Edit: March 13, 2006, 06:06:40 am by Vaylos »
\"For Art to appear, you must disappear\" - Stephen Nachmanovitch

defender43

  • Hydlaa Citizen
  • *
  • Posts: 373
    • View Profile
(No subject)
« Reply #32 on: March 16, 2006, 06:34:28 am »
Hmmm... a roleplaying game + special uber rewards for NOT roleplaying... something doesn\'t add up...
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.