Author Topic: Marrowwind = Planshift  (Read 6974 times)

holmj2674

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« Reply #45 on: April 13, 2006, 11:08:44 pm »
I think the thing that made Morrowind so good (and Oblivion now that its finally out) is the fact that youi can do ANYTHING to that game in mods. The version I play does not have a single original texture left. New armors, weapons, monsters, landmasses, npc\'s, eating and sleeping etc. With enough mods plugged in you get a more complete RP experiance than any other game I\'ve played EXCEPT for an actual online game with a great community like this one where many of the people are actually interested in acting in character.

Kennel

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« Reply #46 on: April 15, 2006, 05:33:32 pm »
Hmmmm, Tes Online....that would probably be pretty hard to develop..imagine all Kajhiits jumping around to get skillsup, and online would ruin the nice experience of the game.
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Cyl

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« Reply #47 on: April 15, 2006, 06:53:36 pm »
Quote
Originally posted by holmj2674
I think the thing that made Morrowind so good (and Oblivion now that its finally out) is the fact that youi can do ANYTHING to that game in mods. The version I play does not have a single original texture left. New armors, weapons, monsters, landmasses, npc\'s, eating and sleeping etc. With enough mods plugged in you get a more complete RP experiance than any other game I\'ve played EXCEPT for an actual online game with a great community like this one where many of the people are actually interested in acting in character.


That or a very nice experience with a whole lot of bugs, incompatibility and performance issues.
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Mjalna

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« Reply #48 on: April 16, 2006, 05:22:16 am »
Yeah, Morrowind is fun and all, but I don\'t really dig the secret \"You fell through the floor into a neverending abyss\" area...

Typhorean

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« Reply #49 on: April 17, 2006, 08:48:52 pm »
I agree, they *are* a lot alike.  In fact, if you crank up the sensitivity of the mouselook, set it into third person mode, and use the awsd movement setup, planeshift even has nearly identical controls to morrowind.

Mind you, you can jump a lot farther in morrowind without hurting yourself, and it\'s a lot easier to gain skills.  Of course, Planeshift is an online game and thus worlds better, at least as long as it continues to improve.  In fact, the only two RPGs I have on my computer right now are Morrowind and Planeshift... >.>  Planeshift is getting played more.

I think that as planeshift develops, we\'ll start seeing more similarities probably in skill development, ease of gameplay, and world size that render it more like morrowind, and player interaction, crafting, and world persistence that render it a lot less like morrowind.  Both of which are quite good.
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holmj2674

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« Reply #50 on: April 18, 2006, 02:00:46 am »
[[To my knowledge a skill based system in a roleplaying system was first introduced by a game called either RUNEQUEST or STORMBRINGER (my memory is a little hazy on this). It came as a boxed set with some manuals and came out just after D&D became popular. This definately predates any of the games previously mentioned, including PLANESHIFT :-)]]


Although I never played RuneQuest per se I have played and GM\'d MERP (Middle Earth Roleplaying) which is a simplified version of the RuneQuest game mechanics adapted to Middle Earth. An excellent game, long out of print, but does not however rely on a skill based advancement system. Each character recieved a number of starting ranks based on character background, race, and class. In turn characters leveled and then recieved ranks, so its not exactly like PS but was an early attempt at creating a skill based system. Its actually quite alot like D&D 3/3.5 in some respects.
« Last Edit: April 18, 2006, 02:02:43 am by holmj2674 »