I don't think the right dll is packed with PS. But the tutorial says that if you just copy it into the right folder, it should work. I searched a bit and PS already includes the movie recorder config file. This is it's content:
; Key bindings
MovieRecorder.Keys.Record = alt-r
MovieRecorder.Keys.Pause = alt-p
; format of the screenshot filename
; the rightmost string of digits is automatically replaced with a number
MovieRecorder.Capture.FilenameFormat = /this/crystal000.nuv
; Frames per second of the captured movie
MovieRecorder.Capture.FPS = 33.33
; Keep 'real' time in sync with fake time.
; If disabled, everything is rendered at maximum speed - tho the app only
; sees the 'faked' time. Thus everything appears sped up. Useful if you want
; to render a self-running demo to a movie.
MovieRecorder.Capture.Throttle = true
; Quality factor for RTJpeg compression (from 0 to 1)
MovieRecorder.Capture.RTJpegQuality = 1.0
; Size of the captured video, 0x0 to disable rescaling
MovieRecorder.Capture.Width = 0
MovieRecorder.Capture.Height = 0
; Enable LZO lossless compression
MovieRecorder.Capture.UseLZO = true
; Disable RTJpeg lossy compression
MovieRecorder.Capture.UseRTJpeg = false
; Disable the nonstandard RGB format
MovieRecorder.Capture.UseRGB = false
You can also use the movie recorder with an existing binary without any recompilation. Just place the movie recorder plugin in the application's library directory.
So if someone would dive into CS's SVN and compile that dll we could all be happily recording in PS?
