Author Topic: Grass on oja road.  (Read 941 times)

Kramel Rockbeard

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Grass on oja road.
« on: June 22, 2006, 04:16:16 am »
The grass on oja road makes some computers run very slowly.  It would be nice if we could turn it off in pssetup.

ThomPhoenix

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Re: Grass on oja road.
« Reply #1 on: June 22, 2006, 03:16:02 pm »
This has been discussed a lot you know:
-lower resolution
-adaptive distance on
-drivers, drivers and more up-to-date drivers
-better graphics card <-- notice this one, it's really good.
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Suno_Regin

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Re: Grass on oja road.
« Reply #2 on: June 22, 2006, 06:17:21 pm »
Or, you could always have an option to turn off grass, like he asked for. Would make it a lot less complicated. =P

Not only is Oja grass making your game slow, but also...it just floats in the air, like around that one rogue. It's freaky.

ThomPhoenix

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Re: Grass on oja road.
« Reply #3 on: June 22, 2006, 10:30:12 pm »
I know, but to just build in this feature because one guy has a slow pc?
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Karyuu

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Re: Grass on oja road.
« Reply #4 on: June 22, 2006, 10:31:35 pm »
I doubt it's just one guy, and an option to disable foliage doesn't sound so weird.
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ThomPhoenix

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Re: Grass on oja road.
« Reply #5 on: June 22, 2006, 10:40:35 pm »
I didn't hear that much people complain about it, but if you really want to be able to disable it then you should prod some dev about it.
I think some code will be needed to change, because I didn't see anything foliage related in the .cfg files (or I missed it), maybe it's something for a prospect?
« Last Edit: June 22, 2006, 10:42:39 pm by ThomPhoenix »
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LARAGORN

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Re: Grass on oja road.
« Reply #6 on: June 22, 2006, 11:51:12 pm »
I trip and stumble trying to run through that grass and bush infested valley.
for the amout of people that run that same area wouldnt there be a worn path ?
A turn off opption would be a god send.  \\o//

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Xordan

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Re: Grass on oja road.
« Reply #7 on: June 23, 2006, 03:15:51 am »
I made a feature request for this. I'm not sure how difficult it will be to add, but it's a definite must-have. LOD (level of detail) options are important.

Kramel Rockbeard

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Re: Grass on oja road.
« Reply #8 on: June 23, 2006, 04:35:10 am »
Thanks for that Xordan...  I really hope this can be done.  I can't exactly afford an upgrade for my computer right now, so being in control of the LOD would help greatly.

TestLab

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Re: Grass on oja road.
« Reply #9 on: June 23, 2006, 10:44:20 am »
Why is the grass always generated ? Cant the system load it ? I've turned all the options on (even load all maps at start) but still draws the grass when I move.

Don't need to ask about having a good computer or not. I do have a good computer and should handle that and more. Is there any config file where u can put that all on ?

Thanks.
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Ahriman

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Re: Grass on oja road.
« Reply #10 on: June 24, 2006, 04:29:57 pm »
Actally, for me, I'm happy for my new comp, but...

:rant: I want to set the drawing distance higher!!!