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Technical Help: IN GAME bugs (after loading world)
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Grass on oja road.
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Topic: Grass on oja road. (Read 941 times)
Kramel Rockbeard
Wayfarer
Posts: 6
Grass on oja road.
«
on:
June 22, 2006, 04:16:16 am »
The grass on oja road makes some computers run very slowly. It would be nice if we could turn it off in pssetup.
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ThomPhoenix
Testers
Forum Addict
Posts: 2678
A Phoenix, what'd you expect?
Re: Grass on oja road.
«
Reply #1 on:
June 22, 2006, 03:16:02 pm »
This has been discussed a lot you know:
-lower resolution
-adaptive distance on
-drivers, drivers and more up-to-date drivers
-better graphics card <-- notice this one, it's really good.
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We're not evil. We're simply amazing.
Suno_Regin
Forum Addict
Posts: 2445
Re: Grass on oja road.
«
Reply #2 on:
June 22, 2006, 06:17:21 pm »
Or, you could always have an option to turn off grass, like he asked for. Would make it a lot less complicated. =P
Not only is Oja grass making your game slow, but also...it just floats in the air, like around that one rogue. It's freaky.
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ThomPhoenix
Testers
Forum Addict
Posts: 2678
A Phoenix, what'd you expect?
Re: Grass on oja road.
«
Reply #3 on:
June 22, 2006, 10:30:12 pm »
I know, but to just build in this feature because one guy has a slow pc?
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Karyuu
Forum Legend
Posts: 9341
Re: Grass on oja road.
«
Reply #4 on:
June 22, 2006, 10:31:35 pm »
I doubt it's just one guy, and an option to disable foliage doesn't sound so weird.
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Smith: No, My Lord. I am attempting to conceal it.
ThomPhoenix
Testers
Forum Addict
Posts: 2678
A Phoenix, what'd you expect?
Re: Grass on oja road.
«
Reply #5 on:
June 22, 2006, 10:40:35 pm »
I didn't hear that much people complain about it, but if you really want to be able to disable it then you should prod some dev about it.
I think some code will be needed to change, because I didn't see anything foliage related in the .cfg files (or I missed it), maybe it's something for a prospect?
«
Last Edit: June 22, 2006, 10:42:39 pm by ThomPhoenix
»
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We're not evil. We're simply amazing.
LARAGORN
Veteran
Posts: 1252
Facts dont cease to exist because they are ignored
Re: Grass on oja road.
«
Reply #6 on:
June 22, 2006, 11:51:12 pm »
I trip and stumble trying to run through that grass and bush infested valley.
for the amout of people that run that same area wouldnt there be a worn path ?
A turn off opption would be a god send.
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Adraax KCP
Adraax Forum
Xordan
Crystal Space Developer
Forum Addict
Posts: 3845
For God and the Empire
Re: Grass on oja road.
«
Reply #7 on:
June 23, 2006, 03:15:51 am »
I made a feature request for this. I'm not sure how difficult it will be to add, but it's a definite must-have. LOD (level of detail) options are important.
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Crystal Space Developer
Kramel Rockbeard
Wayfarer
Posts: 6
Re: Grass on oja road.
«
Reply #8 on:
June 23, 2006, 04:35:10 am »
Thanks for that Xordan... I really hope this can be done. I can't exactly afford an upgrade for my computer right now, so being in control of the LOD would help greatly.
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TestLab
Hydlaa Resident
Posts: 50
Re: Grass on oja road.
«
Reply #9 on:
June 23, 2006, 10:44:20 am »
Why is the grass always generated ? Cant the system load it ? I've turned all the options on (even load all maps at start) but still draws the grass when I move.
Don't need to ask about having a good computer or not. I do have a good computer and should handle that and more. Is there any config file where u can put that all on ?
Thanks.
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I only drink to make other races interesting
Ahriman
Hydlaa Citizen
Posts: 232
Re: Grass on oja road.
«
Reply #10 on:
June 24, 2006, 04:29:57 pm »
Actally, for me, I'm happy for my new comp, but...
:rant: I want to set the drawing distance higher!!!
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Technical Help: IN GAME bugs (after loading world)
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Grass on oja road.