What ever floats your boat, if they're all prefixes or sufixes or a mixture of both. The intent was to show that the name should gives the value of the item when NPCs are concerned. Quality is not looked at when the value is given. Whether the material, quality, and ware are in the name or in the description is not in contest, the factor of worth is and currently the worth of a weapon is not measured by the those important factors, just the name it was catagorized under.
I agree, all the weapons should have simple names, and any addition should be in the description, as for the reason that the pop up window is for. All the same the magical weapons, no matter the prefix or suffix, all have destict descriptions cause they were made special by the devs. All crafted weapons are essentially the same as the generic weapons sold by the NPCs, with the exception of the enhanced quality and ware factors. The descriptions are the same whether it is a 50/50 weapon or a 300/300 weapon. So it may not be the actual name but how and where crafted weapons are catagoried under that, sets their worth.
As I stated, whether it is the name, or how you stated, the description, the worth should be based not on a base catagory, even for magical weapon, but on the higherarchy of its actual description. ie the material, type, quality, and ware(and for special weapons what ever magical enhancements they should posess). Where as the type and material are static(and magical properties), the ware and quality should change, just like the numbers change with use and repair. And that is how a weapon value should be viewed, everything else is consmetic. And whether you base the worth on the numbers themseves or make descriptive catagories based on the numbers is also trivial, just as long as either one is done.
Untill this is coded, no one in there right mind will sell, even a 55/55 weapon, let alone a 300/300 to an NPC, cause A) they will get paid the same as if they sell a 50/50 weapon and B)300/300 weapon can then be sold by the NPCs for the same price of 50/50 weapon. Making the efforts of the devs to code an inventory stock for the NPC a wasted effort.
For example, if a 300/300 short sword was catagoriezed as a shortsword of seduction at creation, that would reflect closely the what the 300/300 sword would actually be, as the stats for each sword are close to the same. Now I don't know if when you would catagorize the 300 sword, would the description and name change or would they still retain the "simple" state of current crafted weapons, but if they were to retain the "simple" status yet be now viewed by the game as a sword of seduction, this would also be an alternative to code, Simply choosing what magical weapon that best resembles the different qualities. Ware though will not be reflected this way as a1/50 sword of seduction is worth just the same as a 50/50 of the same type. But it is a step in the right direction. In the long run, a value system based on the state of ware, quality, material(eventually), magical properties, and type will best server the game and the devs time.