Author Topic: Updating the Player Guide  (Read 1652 times)

Kerol

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Updating the Player Guide
« on: April 04, 2006, 04:26:20 am »
After having some people poking me for correcting errors, typos and whatever in the player guide  I decided to make a thread free for all in order to collect those mistakes.
If you find errors, out of date information, typos or other uncertainties this is the best place to post it.


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sardit

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section A3 of the manual
« Reply #1 on: April 04, 2006, 04:37:18 am »
Its called Combat & targeting commands

there are a few target commands that dont work ( on linux client anyway )

/target_next_nearest_npc ==> /target next npc
/target_prev_nearest_npc ==> /target prev npc
/target_next_nearest_player ==> /target next player
/target_prev_nearest_player ==> /target prev player
/target_clear ==> /target clear

basically anywhere an underscore ( _ ) is typed it shouldnt be in game
( and I didnt find a place explaining that but i might have overlooked it )

further more an addition in this section might be

/target next item
/target prev item

wich will both target the items in your vicinity

finally there is the possibility to terget monsters by useing

/target rogue
/target gladiator

wich will target a ( not always the nearest ) monster in your vicinity
And you can target yourself

/target self

wich has a lot of use in shortcuts when combined with other commands. I could not find those in the guide either, anyway i feel
those additions should be made to this section as they clearly belong there.

// SardiT

DaveG

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« Reply #2 on: April 04, 2006, 05:00:06 am »
When it comes to the commands, look to the in-game help and not the manual.  We update that as we go.

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Darkblade

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« Reply #3 on: April 04, 2006, 05:02:46 am »
Oh boy, where shall I start..?

Quote
Section 2.8 Combat
Bloody
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.

I\'d personally change it to something more like this: \"In a bloody attack, the player trades his or her defensive ability for more damage and offensive capabilities. For example, the player\'s attacks will deal more damage, while they will receive more damage, and more often.\"

I\'d change most descriptions of the stances, too.

2.2.2
Section 2.2, first connection
You may wish to list some more of the common keys used, like the ability to use the wasd keys for movement, 1-9 + 0 as shortcut keys, \'r\' as a quick reply and things like that.

2.2.3
Also it talks about \'m\' and switching camera modes.
The modes are, as I recall: First person, Thrid person, Free movement, Free rotation, dynamic (?)
You may just wish to list all of them instead of stating \"first person, three third person modes and free rotation.\"


2.2.4
Quote
[...]You can use the /say command to talk to people quite nearby, [...]

Editor moment here, eliminate the \'quite\' :)

Quote
Here is a list of available chat commands:
/say Hello! - Say hello to the people nearby.
/shout Hi - Greet all the players in the city or region.

Redundant, it was said and explained in the last paragraph.

Quote
To find which players are on-line use this command:
/who

Add a note that you can only see the first thirty.

2.2.5
Quote

Click on Harnquist with your right mouse button. You will see him appear in the Target area of your Status Window. Once targeted, click Say in your Chat Window and say \"Hello\".

\"Click Say in your Chat Window\"?
It should be more like \"Click the Say button on the options available [...]\"

2.2.7
For all it does talking about Advisors, it mentions absolutely nothing about how to become one, (/advisormode on) or that only players with indepth knowledge of the game should be one.

2.3 Interface
2.3.1

How picky I am.. For the quitting button, the description should read \"Quits the game\", instead of \"Quit the game\".

- The guild button should mention it costs trias to make a guild now, and needs five members or it disbands automatically.

- Mayhaps a smallish description about petitions. I have no clue that it was a system to get problems to the attention of GMs until a while after I started playing CB. I thought it was something uniquely for the players (Like a real life petition, so many people sign and stuff.)

That\'s all for now, but there will be more later.

EDIT:
Here\'s the continuation! :D

Table 2.4
Default Shortcut Buttons

It states that /trade trades with the selected NPC.. However, is not /trade with other players? That needs to be corrected.

2.3.7. Guild

It states that you need a large sum of money to start a guild. Why not go straight out and say that it cost 20, 000 trias to begin with? Not to mention that guilds with less than five people will dissolve in five minutes.

2.3.12. Status

The picture should be updated, as not only did the format change, the bars are uncoloured.

2.3.15. Inventory

Quote
From top middle in a clockwise direction [...]


It should read \"From the top middle [...]\"

Furthermore, the paragraph underneath that talks about trias and weight capacity. The fact that you can only carry so much space, speaking from bulk/size of items, should also be mentioned, as it is there, but no-one has exceeded it. (You have *something* capacity out of 750)

Lastly on this section, it talks about examining items. You can also right-click on them, instead of having to drag and drop them on the examine icon. The right-click shortcut should be mentioned.

2.3.16. Skills

The skills window has changed, so much that a new description should be required.

Also, the picture there should be updated, as it really out of date.

Here\'s some text that should be added: \"Skills are flagged underneath their respective tabs, and relate to the subject each tab describes. For example, you will find the sword skill under \'Combat skills\', as it is a form of combat while you will find mining under \'Job skills\'.\"

2.4. Buying, Selling & Trading

2.4.1. Buying

The very first sentence in this section bugs me badly. \"From the very beginning to the very end of the game [...]\".
Since when does planeshift have an end/finale? There is no mega-boss, there is no final objective. Statements like those should be reserved for single-player games only

The other sections in this part are fine.

2.5. Character Statistics

The description at the end of STR should be changed. It improves the damage dealt in combat, and the ability to lift and break things.

END suffers from fractured sentences.
It should read: Expresses the general health of your body.  It affects your resistance to cold, heat and illness and the speed of recovery.

The other stats are fine.

2.5.4. Mana Points

The last sentence should be changed to \"Intelligence, will and charisma all influence mana points equally\"

2.5.5. Fatigue

Mental stamina is also used in fighting currently, that should be mentioned.

2.6. Skills

\"Every new character will begin the game with five Progression Points to allocate.\"
I\'ve heard statements to the contrary, this may need to be checked/changed.


That\'s all that I\'ve seen.
Of course, you may wish to just re-write the latter section of the Skills page, regrouping the skills, etc.
« Last Edit: April 07, 2006, 03:52:59 am by Darkblade »
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Choren

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« Reply #4 on: April 07, 2006, 05:01:18 am »
Add that you can mine now.  In the job skills.
Why should I speak, if no one speaks?  Why should I approach, if no one approaches?  Why should I hear, if no one hears?

VMann

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« Reply #5 on: April 07, 2006, 02:12:02 pm »
both in the Players Guide and in the in-game help it says you should type \"/roll 2d6\" for 2 6-sided dice, but that is not true. You must replace the d with a space. The correct command would be \"/roll 2 6\"
Tester first, Player second

Alfonso Knaf

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Re: Updating the Player Guide
« Reply #6 on: July 18, 2006, 04:11:31 am »
Wouldn't it be nice to have wiki-style of the players guide? It is really outdated at some points at the moment so there have to be done alot. So it would distribute the work a bit.
If you do not want to have a wikistyle guide for the final version, the content from there could be transfered every few months and the actual guide would be much more up to date.
(I quickly threw up something - no content in the chapters, not really anything there but the headers - to show what I mean by "wikistyle guide")
Think about it :)
EDIT: Silly me, I wrote "I quickly threw up something" and then forget to post the link, it is: http://guide.fromp.net/
« Last Edit: July 18, 2006, 06:32:13 am by Alfonso Knaf »
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Karyuu

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Re: Updating the Player Guide
« Reply #7 on: July 18, 2006, 06:28:13 am »
Player initiative! Go make one! Gogogo! :D
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

stfrn

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Re: section A3 of the manual
« Reply #8 on: July 18, 2006, 07:29:19 am »
Its called Combat & targeting commands


Also, don't forget about "/target any" which targets any item, monster, beaver, or player. Maybe not beavers. It can be used with next/prev so you find the nearest targetable ... thing.

Would be a shame to leave out the function I wrote in three minutes to expalin why I changed all the target commands :B

More suggestions!
player -> gm -> dev -> bum