Oh boy, where shall I start..?
Section 2.8 Combat
Bloody
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.
I\'d personally change it to something more like this: \"In a bloody attack, the player trades his or her defensive ability for more damage and offensive capabilities. For example, the player\'s attacks will deal more damage, while they will receive more damage, and more often.\"
I\'d change most descriptions of the stances, too.
2.2.2
Section 2.2, first connectionYou may wish to list some more of the common keys used, like the ability to use the wasd keys for movement, 1-9 + 0 as shortcut keys, \'r\' as a quick reply and things like that.
2.2.3
Also it talks about \'m\' and switching camera modes.
The modes are, as I recall: First person, Thrid person, Free movement, Free rotation, dynamic (?)
You may just wish to list all of them instead of stating \"first person, three third person modes and free rotation.\"
2.2.4
[...]You can use the /say command to talk to people quite nearby, [...]
Editor moment here, eliminate the \'quite\'

Here is a list of available chat commands:
/say Hello! - Say hello to the people nearby.
/shout Hi - Greet all the players in the city or region.
Redundant, it was said and explained in the last paragraph.
To find which players are on-line use this command:
/who
Add a note that you can only see the first thirty.
2.2.5
Click on Harnquist with your right mouse button. You will see him appear in the Target area of your Status Window. Once targeted, click Say in your Chat Window and say \"Hello\".
\"Click Say in your Chat Window\"?
It should be more like \"Click the Say button on the options available [...]\"
2.2.7
For all it does talking about Advisors, it mentions absolutely nothing about how to become one, (/advisormode on) or that only players with indepth knowledge of the game should be one.
2.3 Interface2.3.1
How picky I am.. For the quitting button, the description should read \"Quits the game\", instead of \"Quit the game\".
- The guild button should mention it costs trias to make a guild now, and needs five members or it disbands automatically.
- Mayhaps a smallish description about petitions. I have no clue that it was a system to get problems to the attention of GMs until a while after I started playing CB. I thought it was something uniquely for the players (Like a real life petition, so many people sign and stuff.)
That\'s all for now, but there will be more later.
EDIT:
Here\'s the continuation!

Table 2.4
Default Shortcut Buttons
It states that /trade trades with the selected NPC.. However, is not /trade with other players? That needs to be corrected.
2.3.7. Guild
It states that you need a large sum of money to start a guild. Why not go straight out and say that it cost 20, 000 trias to begin with? Not to mention that guilds with less than five people will dissolve in five minutes.
2.3.12. Status
The picture should be updated, as not only did the format change, the bars are uncoloured.
2.3.15. Inventory
From top middle in a clockwise direction [...]
It should read \"From
the top middle [...]\"
Furthermore, the paragraph underneath that talks about trias and weight capacity. The fact that you can only carry so much space, speaking from bulk/size of items, should also be mentioned, as it is there, but no-one has exceeded it. (You have *something* capacity out of 750)
Lastly on this section, it talks about examining items. You can also right-click on them, instead of having to drag and drop them on the examine icon. The right-click shortcut should be mentioned.
2.3.16. Skills
The skills window has changed, so much that a new description should be required.
Also, the picture there should be updated, as it really out of date.
Here\'s some text that should be added: \"Skills are flagged underneath their respective tabs, and relate to the subject each tab describes. For example, you will find the sword skill under \'Combat skills\', as it is a form of combat while you will find mining under \'Job skills\'.\"
2.4. Buying, Selling & Trading2.4.1. Buying
The very first sentence in this section bugs me badly. \"From the very beginning to the very end of the game [...]\".
Since when does planeshift have an end/finale? There is no mega-boss, there is no final objective. Statements like those should be reserved for single-player games
onlyThe other sections in this part are fine.
2.5. Character StatisticsThe description at the end of STR should be changed. It improves the damage dealt in combat, and the ability to lift and break things.
END suffers from fractured sentences.
It should read: Expresses the general health of your body. It affects your resistance to cold, heat and illness and the speed of recovery.
The other stats are fine.
2.5.4. Mana Points
The last sentence should be changed to \"Intelligence, will and charisma all influence mana points equally\"
2.5.5. Fatigue
Mental stamina is also used in fighting currently, that should be mentioned.
2.6. Skills\"Every new character will begin the game with five Progression Points to allocate.\"
I\'ve heard statements to the contrary, this may need to be checked/changed.
That\'s all that I\'ve seen.
Of course, you may wish to just re-write the latter section of the Skills page, regrouping the skills, etc.