Author Topic: /faint similar to /die and /sit?  (Read 1554 times)

dewed

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/faint similar to /die and /sit?
« on: July 08, 2006, 03:56:16 am »
I try to keep my ideas reasonable and extend on existing game mechanics, hopefully this one is worth pondering.

A /faint command    when issued, the player falls over into the "dead" position, camera changes to 3rd person, if its not already. No actual damage is taken. The player simply remains where they are, motoinless, they can't interact with objects or players, and can't talk in the all, group or auction channels.  Guild and help channels still work though, as do direct /tell   s    If you try to do anythng else, you get "You cant do that now. You are unconsious"

Type /faint again and you change to the /sit position momentarily and then stand up, and go back to the camera position youstarted with.

Purely for RP purposes initially, like /sit & /greet. Perhaps later certain creatures could mentally attack you and cause you to faint momentarily while they get a little closer.

If its been suggested already.. they called it something else, cuz I looked  :innocent:

{ pesky typos!  }
« Last Edit: July 08, 2006, 04:00:00 am by dewed »
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DaveG

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Re: /faint similar to /die and /sit?
« Reply #1 on: July 08, 2006, 05:45:25 am »
I'd be suprized if it were suggested already...  Why in the world would you need this?  Maybe sometime we might make a generalized /emote command to do weird stuff like this, but we just don't have the anims for enough stuff yet.  I really don't see the need for a dedicated command for this...

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Karyuu

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Re: /faint similar to /die and /sit?
« Reply #2 on: July 08, 2006, 05:49:24 am »
It's for RP, it needs no other reason :} More emotes is always a welcome thing, but some of them take priority over others. We only have one animator on the team, and he's busy finishing basic animations for character models. Then we have new NPC models to think about, etc. This won't be in-game any time soon, by a longshot.
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Wired_Crawler

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Re: /faint similar to /die and /sit?
« Reply #3 on: July 08, 2006, 12:20:47 pm »
I'd be suprized if it were suggested already...

Well, maybe not exactly the same, but look there -> /fomf command. And guess what - that request was granted :), for some time /sit was working exactly like that, but other players could not see it.
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DaveG

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Re: /faint similar to /die and /sit?
« Reply #4 on: July 08, 2006, 01:18:30 pm »
Ok, you're using the word "granted" rather loosely to include bugs...  :P

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Wired_Crawler

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Re: /faint similar to /die and /sit?
« Reply #5 on: July 08, 2006, 01:41:27 pm »
Well, I think You still have a chance to grant my wish, DaveG  :flowers: :P
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Sirhc

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Re: /faint similar to /die and /sit?
« Reply #6 on: July 09, 2006, 01:07:25 pm »
/emote harkens back to the ol mudding days and implies a multi-action effect, such as "Bounces around the room and..."  We have the /me command, but something that could be seen in the 3D space instead of the chat window would be nice.

I think in the current stage of 3d implementation, a /pose command would be more effective where the character could choose from a set number of non-animated poses.  I'd suggest a limited set at first such as;

point: Character right hand points out straight, user could then rotate character to point in the direction needed.

rest: Character in sitting crosslegged pose. (developer choice on if anything occurs, such as faster gain of stamina)

gasp: hands over mouth

boast:  hands in angle up

From an animation standpoint, this should be fairly easy to implement since your just taking the existing figure and reposing them and not creating an animation sequence.  The client would just have to switch in the appropriate pose.

hook

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Re: /faint similar to /die and /sit?
« Reply #7 on: July 09, 2006, 01:47:03 pm »
I agree that emotes are great, but we also have to watch out not to include to many ...for example I hardly ever used the emotes in NWN because there were so many!

On the plus side - in PS we can issue all of the commands by typing, which means that you don't get lost in the plaetora of buttons.
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Karyuu

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Re: /faint similar to /die and /sit?
« Reply #8 on: July 09, 2006, 08:23:31 pm »
Many emotes have been suggested in the past - point, dance, yawn, etc. These are great but very obvious suggestions, and we do not need another thread pulled in that direction.
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ThomPhoenix

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Re: /faint similar to /die and /sit?
« Reply #9 on: July 09, 2006, 11:23:54 pm »
You do realize that the /faint command as the topicstarted suggested it doesn't need any extra animations, right?
He just wants this:
/die animation on /faint without actually dying.
/sit position for 5 secs on /faint again. (transition wouldn't be smooth, but who cares, it's an RP command)
normal postition after the 5 secs have passed.

As you see no extra animations are required, only some coding is enough.

Quote
From an animation standpoint, this should be fairly easy to implement since your just taking the existing figure and reposing them and not creating an animation sequence.  The client would just have to switch in the appropriate pose.
This is possible, as the CS team has been futzing around with ragdolls a while ago.
You could just type /emote, you would go into ragdoll mode and be locked in your place.
You can change your char's pose a bit by dragging around some nodes (they would be on the most important limbs; arms, legs, head, chest)
Leave ragdoll mode, showing your pose to all who are there to watch it. It might be possible to save poses to shortcuts.

Of course that would need some more advanced coding, but the basic code is right there in CS, for all to use it.
« Last Edit: July 09, 2006, 11:30:22 pm by ThomPhoenix »
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Ahriman

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Re: /faint similar to /die and /sit?
« Reply #10 on: July 16, 2006, 03:42:52 am »
THAT, is a great Idea, Thom, the one where you become a ragdoll mode and move around the limbs, VERY GOOD idea. If it were in PS, then, then.... RPing would be twice as fun! Not to say that it isn't fun already...

Under the moon

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Re: /faint similar to /die and /sit?
« Reply #11 on: July 23, 2006, 08:40:48 pm »
The faint idea is a very good one. I 'see' folks fall, trip, sleep, and pass out all the time ingame, only to have someone walk in a moment later to see them still standing up (as I do as well) and say "hi". Then it has to be explained to the newcomer that said person is laying on the floor. The newcomer then has to go into recover mode and pretend nothing was said in the first place. This is disruptive to roleplaying... which I thought was the main point of the game.

In a world of 3d, /me <does this> simply does not cut it. Of all the features ingame, /emote may be one of the most key to roleplaying. I have to frown at DaveG for his words. For a visual game to be believable, it has to -be- visual. Otherwise, as other Devs have pointed out, we might as well have still pictures of our characters to look at, and roleplay in text messages. No wait...that is a MUD.

The point is, to ignore features asked for by roleplayers, and specifically aimed at roleplay, is not only poor foresight, but detrimental to the entire mood of the community.

dfryer

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Re: /faint similar to /die and /sit?
« Reply #12 on: July 27, 2006, 06:18:47 am »
Yes, considering that this doesn't necessarily require any new anim work it seems like a reasonable request, maybe suited to a prospect task (I'm not sure how complex it would be on the server side to get the timing down for the fainted->sitting->standing transitions)
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Karyuu

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Re: /faint similar to /die and /sit?
« Reply #13 on: July 27, 2006, 06:29:01 am »
I feel silly for misreading/misunderstanding some bits of this suggestion If it can be done without too much bloodloss, it would be a cool addition.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.