I don\'t know if anyone has posted about this yet but here goes...
Smithing of weapons, armors, shields, etc are supposed to be some sort of art, right?
Am thinking, why not have the player do some kind of mouse twirling in order to create a specific \"item\" with its own unique attributes. The more accurate their \"pattern\" is the better the stats of the \"item.\" ( Imagine Black & White and Harry Potter ) The more skill you have in smithing the steadier the mouse pointer becomes.
Then you can also combine certain mouse \"patterns\" with the correct \"timing\" and the correct materials to combine certain attributes.
For example, to make a shield w/ certain attributes, you make some kind of a circular pattern then w/in exactly 5 seconds you have to put it in the oven for exactly 3 seconds and then you make a cross pattern then put it back right away into the water. Then the water must be exactly 56.542 degrees

Anyway, am sure you get the idea.
This can also be used in other fields, not only smithing, like, pottery, jewelry, alchemy, some kind of spell casting and other stuff like that.