Author Topic: Item and body Research  (Read 1582 times)

minetus

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Item and body Research
« on: August 06, 2006, 03:16:27 pm »


Item Locations

Head: helmet, hood, hat, crown, circlet, scarf, lace, hair pins, ribbon, flower, bone, feather, indian hat, animal head or skull,
Mind: Books, notes, papers, recipes, maps, compass, floating magic orbs, magic glyths, floating magic torch,
Face: mask, glasses, Lunette(1 eye glasses), pirate eye cover, mouth guard, pipe, scarf on mouth(thief like), scarf in eyes(blind like, can cover 1 eye or both), nose piercings(bone, wood and metal objects), eyebrown piercings,
Neck: necklace, cape, scarf
Ear: earings, piercings, stretchers
Shoulder: shoulder protector
Elbow: Protector
Arm: Protector, bracers lower and upper arm,
Hand: gloves, claws, hook, voodoo doll, sword, axe, hammer, shovel, pick axe, hand knuckles, whip, chain flail, spear, polearm, dagger, bow, xbow, scepter(can be axe,blunt or sword like types), wand,
Fingers: rings
Front body: armor, cloths, jackets, dress, Robe
Back: can be to carry a back pack, weapons, tools
Waist: belt, weapon holder, skirt, codpiece(genitals protector), suspensoars
Upper Leg: Protector
Knee: Protector
Lower Leg: Protector, bracers, scarf,
Foot: Boots, Shoes, sandals, toe ring, toe knuckles,

Item sets and combinations

- Full Armor : A set of Armor that protects the whole body (Head, Front body, Back body, Shoulder, Upper & Lower Arm, Elbow, Waist, Upper & Lower Leg, Knee and Foot)
- Half Armor : A set of Armor that protects part of the body usually split into 3 parts (head, body and legs)
- Dress : set for the body and legs

if anyone wants to add to the list, correct any orthografic error, or just have a sugestion :-[ feal free to post bellow.
i tink this will help with the item improvement/design once its finished :detective:
« Last Edit: August 16, 2006, 02:47:13 pm by minetus »

Baldur

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Re: Item and body Research
« Reply #1 on: August 06, 2006, 05:23:13 pm »
Belt area= Waist ;)

You did the model by yourself?

minetus

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Re: Item and body Research
« Reply #2 on: August 06, 2006, 05:31:19 pm »
sort of.. searched the google for a render and 100% contrast in photoshop did the rest..
thx for the name tip i seached google/altavista/wikipedia but didnt found the word =_=

miadon

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Re: Item and body Research
« Reply #3 on: August 06, 2006, 05:32:36 pm »
Naughty Area - Codpiece

:P
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minetus

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Re: Item and body Research
« Reply #4 on: August 06, 2006, 05:37:39 pm »
codpiece has the protector thing or the area?

miadon

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Re: Item and body Research
« Reply #5 on: August 06, 2006, 05:39:30 pm »
as in the item males wore around that area. :)
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minetus

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Re: Item and body Research
« Reply #6 on: August 06, 2006, 05:40:24 pm »
ok adding it to the waist area :D

dying_inside

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Re: Item and body Research
« Reply #7 on: August 07, 2006, 10:41:59 am »
Thank god for that... Some of those Fenki's are pretty low with their attacks you might notice....

Baldur

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Re: Item and body Research
« Reply #8 on: August 07, 2006, 12:34:53 pm »
"Genitals' protector"=Suspensoar?

Cherppow

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Re: Item and body Research
« Reply #9 on: August 07, 2006, 01:27:53 pm »
Hi,

an interesting topic, pretty unique. I believe sckarf = scarf.

I was going to suggest eye slot, but I see you have glasses and eyepatch already in the face slot. Also three other possible slots came into mind: mouth (mouthguard, pipe), hair (ribbon, flower), and toes (toe ring).

Some items could also take more than one slot, eg. plate leggins can cover upper leg, the knee and lower leg.

Hmm, for magicians, after a certain skill level, an additional "floating" slot could become available. There you could equip eg. a torch, and it would automatically follow you, floating somewhere near.
« Last Edit: August 07, 2006, 01:45:39 pm by Cherppow »

minetus

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Re: Item and body Research
« Reply #10 on: August 07, 2006, 01:45:21 pm »
thx for the input guys, added every thing

about spliting the face ill leave it as it is for now, if more items get added to a specific place i will make a mark for them :)

edit:
cherppow: like the mind slot ingame?
« Last Edit: August 07, 2006, 02:26:54 pm by minetus »

ThomPhoenix

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Re: Item and body Research
« Reply #11 on: August 08, 2006, 01:24:07 am »
Quote
Hmm, for magicians, after a certain skill level, an additional "floating" slot could become available. There you could equip eg. a torch, and it would automatically follow you, floating somewhere near.
That sounds seriously cool!
Wouldn't be hard to implement either. You could just use the /pet follow command code, with the pet mesh changed to a torch of course.
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minetus

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Re: Item and body Research
« Reply #12 on: August 16, 2006, 02:37:07 pm »
bump, added a few more names