I completely agree with that, Pestilence. This way does not break any roleplay rules, or take away from roleplaying. It adds a new, and lacking, dimension.
My characters are all 'ready made'. I know who they are, and what they will do. Interacting with other people changes them, not learning new stats. But I would also like to play by those stats, which have to be ignored for the most part. Ask yourself this: Do YOU play by your exact stats? Does your character think back on every single kill, dug ore, or new sword needed to get the stats you do use to play? If the answer to any of the above is 'no' the game has failed you.
Or else? Bluntly, yes. Hinting? no. In time, being forced to play around the game, rather than with it will burn me out. My characters will all go home or die. Will that matter at all to the game? No. Not one bit. But then, is it the game itself that matters, or the people playing it?
I am done defending this. If it is against what the game stands for, then I will leave eventually, as will all the other players like me. Not a threat, just the way it is.