Author Topic: Is it possible for a new camera control  (Read 1070 times)

Ambiguous-Existence

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Is it possible for a new camera control
« on: September 03, 2006, 02:07:35 pm »
Is it possible for someone to program a new camera control called lets say smart. the idea is this;


LEFT MOUSE BUTTON
*hold left mouse button to rotate the camera around
Note: mouse pointer is hidden

*release left mouse button and mouse pointer is shown again, camera also stays in the last position when the button was released.
Note:When runnign the camera is rotated to the back of the player, vertical(up down position) postion of camera is not effected only horizontal.

*player can turn character left or right while holding the left mouse button and rotating teh camera.

RIGHT MOUSE BUTTON
* hold right mouse button and move left to right to turn character quickly, and up and down to tilt camera vertically.
Note:running and using the player left and right turn keys will automatically change into left and right strafe keys.
Note:mouse pointer hidden until right mouse button released.

SCROLL BUTTON
*always zooms in and out towards the player when either button is held or not held and has colision detection.


Nikodemus

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Re: Is it possible for a new camera control
« Reply #1 on: September 03, 2006, 02:55:21 pm »
Is it possible for someone to program a new camera control called lets say smart. the idea is this;


LEFT MOUSE BUTTON
*hold left mouse button to rotate the camera around
Note: mouse pointer is hidden

You can already do it.
As for the rest, I eighter can't understand it or see sense.



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stfrn

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Re: Is it possible for a new camera control
« Reply #2 on: September 03, 2006, 02:57:22 pm »
All of those requests should be possible and working now. Ok, so you can't move "quickly" persee, and currently you cannot do both behaviors at the same time, but mouse scroll should be flawless.

In the future, requests for new features should be in the wishlist forums, and reports of current features should the bug forums.
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Ambiguous-Existence

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Re: Is it possible for a new camera control
« Reply #3 on: September 05, 2006, 03:41:44 pm »
I know it can be done already, but the camera is controlled by actually triggering it on and off through the use of a key which makes it difficult for smooth player and camera control which is required for levels such as the death realm where ou need to look around so you dont end up running of the edge and have objects blocking you and have to readjust teh camera constantly.

a smoother method as i described would just make things a little bit easier and make people look less like characters from the thunderbirds.

stfrn

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Re: Is it possible for a new camera control
« Reply #4 on: September 05, 2006, 04:00:58 pm »
There are already two mouselook keys, (on/off) and (hold). Perhaps you are using the wrong one? :)

Of course a smoother method would be good, but it's not a matter of just adding grease :) I think we have enough options, but making what we have more accessable would be a good step.
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Ambiguous-Existence

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Re: Is it possible for a new camera control
« Reply #5 on: September 05, 2006, 06:22:41 pm »
i didnt know there was another key that u could just hold. the options are like well very confusing and large and unorganised so i have never really understood what is what. but i will look into it, ill try find tha method now, hopefully you can run and turn whilst holding the camera key down.

Ambiguous-Existence

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Re: Is it possible for a new camera control
« Reply #6 on: September 08, 2006, 02:34:53 pm »
There are already two mouselook keys, (on/off) and (hold). Perhaps you are using the wrong one? :)

Of course a smoother method would be good, but it's not a matter of just adding grease :) I think we have enough options, but making what we have more accessable would be a good step.

I tried what you suggested and even though it makes thinsg a little easier, it still isnt that smooth and also the rotation of the camera is anoying as it rotates around the player from a distance instead of rotating from the center of the player and theyoom dictating the distance. I tried to mess around with the camera options but im not sure if it is possible to make the camera rotate around the center of the player model. im not sure how i would describe it correctly, i think the camera rotation axis is not in the center of the model which is anoying when rotating the camera and walking, running.