OK, this is a gambling game that I used to play non-stop. The Enlightened are hosting an event soon (TBA) and I will attempt to entertain you with this game. But first, you need to know how to play and prepare your shortcuts 'cause I ain't explaining in game. Well not much.

It is called
Blood & Bones.
You need one person to be the House (needs a lot of money to cover bets).
You also need rollers. One at a minimum and as many as the house can logically handle.
First the Roller places the bet (100 to 10000 trias, House defined).
Then the House begins play by rolling two ten sided dice (make a shortcut).
/roll 1 10
/roll 1 10
This results in two numbers, say 6 and 7.
OK, let me answer the questions before we go on. If you type /roll 2 10, the results of the 2 dice are added together. We DON'T want that. We want two numbers! So why not type /roll 1 100? Well that could work, but the result is rearranged in the house's favor, so the result of 67 would become 76 and may confuse the newbie roller or maybe even a newbie House.
On with the game. As I said above, the 6 and 7 results are then combined to make the highest number possible. In this case, 76. This is the number the roller must beat. This number is called "
the casque".
Now it's the roller's turn to beat "the casque". Each roller will also roll 2 ten sided dice. But before s/he does, s/he must call out either Blood or Bones. What they are doing is calling which die will be the first number in their rolls. Blood is for the first die and Bones is for the second.
Example:
* Araye calls "Bones"
He then rolls (shortcut please!)
* Araye rolls Blood
/roll 1 10
* Araye rolls Bones
/roll 1 10
This results in a 9 and 4. (Officially known as a
Bones 49)The roller then shouts, "Yes ninety four! WooHoo! I win!"
But he is wrong. He called "Bones" which means he actually rolled a 49.
Had he won, the House would have to pay double his bet (2 to 1). But since he lost, his bet is forfeit.
The roller must BEAT 76 in this example. Had the roller rolled Blood 76 tying the House, he loses! Ties go to the house!
PS specific notes: A /roll 1 10 command gives a random value of 1 to 10. A ten sided die gives results of 0 to 9. So treat all 10's as 0's. A roll of Blood 10 and 9 is NOT 109. It is 09. A roll of Blood 10 and 10 however, IS 100. Bereror said he'll look at the code and see if he can accomodate the real d10 roll.
********************************
There are lots of alternate rules. Some examples are:
"Roll for the Low": A popular alternate rule is that the roller has the option to try for the low. What this means is that instead of trying to beat 76, they could opt to roll 75 or less. Statistically a better option. But for Houses that allow this rule, they only pay 1 to 1.5 should the roller win instead of the usual 2 to1 had they chosen "the hard way".
A popular modification to the "Roll for the Low" alternate rule, is that the house has the option to switch the order of the dice. This means that if the roller goes low, s/he would have to roll under 67 in the above example.
"Quads": This rule is for the roll of 10 and 10 (or 100). Some houses pay the roller 4 to 1 automatically should the roller hit this.
"Insurance": Some houses allow the roller to purchase insurance prior to the house roll. It is usually in the form of a percentage of the bet, say 25%. This money is surrendered in any event, but it allows the roller to withdrawal his bet after the casque is cast.
See these Official Rules for additional alternate rules or add your alternate rules to this post.***********************************
I received a pm about "the bet". Here is the answer.
The bet is given to the House in the beginning. It is gone and no longer belongs to the Roller. It is the cost to play the game. Should the roller win, the House pays 2:1.
Ex: Araye bets 1000 trias, this money is given to the House in order for Araye to havce the opportunity to roll. Araye wins, so the House pays Araye 2000 trias. That's a net 1000 trias in Araye's favor. Araye "doubled his money".
To minimize the "trade" transaction and speed the game along, I recommend that no money change hands until the Roller is done, or s/he "breaks the House" and the House quits.
In this case, Araye would keep his 1000 trias, and the House owe him 1000 trias should Araye win. Then Araye goes it again for 1000 and wins. the house would owe him another 1000. The initial 1000 trias, just keeps getting used over again in this example. So Araye tries one more time for 1000 and loses. Now the House only owes Araye 1000 trias at which point he walks away and the House makes the trade with Araye.