I found another little annoying thing that happens when attacking NPCs. As you all know sometimes there's a bit of a target lag and the system doesn't recognize the NPC you selected and you have to select them again. Well, besides that, sometimes when I start an attack, the NPC reacts (turning around and starting their own attack) but then my character stops attacking, and sometimes when I try to start the attack again I get the "target not selected" message and I have to re-select. This can be very annoying because while I'm hitting on my shortcuts not knowing what's going on, the NPC has a chance to hit me a couple of times (which could be a bug exploit on the npc's side! /report!).
So, summing up the combat bugs we've found:
- Attack while running and you'll get pushed around or teleported and, often times, fall off the edge of the world.
- Magic was not working in PvP but that has been fixed

(yay!)
- Target lag (system not recognizing your target, having to re-select, or sometimes you start attacking someone you've selected previously -especially if you were toggling around targets).
- Attack interrupted (as explained above).
- Your opponent going invisible (this happens a lot with ulbers -a new level of subtlety for them- and PvP).
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@Devs: I know you're doing your best and it's hard to deal with so many bugs at the same time. Thanks you for your work. It's really appreciated. I come back to this thread every once in a while and sort of "bump it up" because these problems are seriously affecting how you experience the game. I personally find that PvP makes a great combo when added to RP, but when it is so buggy it can really be a turnoff, thus affecting RP negatively, especially when we have good vs. evil plots. But I'm sure you know this already and you don't need me nagging about this (i think that's another bug, heh) so, again, thank you very much for all the great work, just don't foget 'em combat bugs, ok? peace.