Elvicat: Changing gama doesn't work, f you look closely in the screeshot the rocks re already too bright. Only thing that gets dark is the grounds in that particular 3 maps. All other textures have perfect lighting. It must be a mesh thing...
Andoryn: thanks for the tip. Wil use fullscren 32 bits in my tests for now on.
Ok, made another relight in fullscren, didn't work.
Time do start fiddling with Config files...
Any idea in what part of config file the lighting can be tweaked?
I'm starting by this part:
;file->psclient.cfg
; ******************
; * Part 2: Config *
; ******************
VFS.Config = vfs.cfg
Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0
Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1
Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16