Author Topic: Do you have level design in your pipeline?  (Read 1025 times)

DigiEvolve

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Do you have level design in your pipeline?
« on: February 03, 2007, 07:42:49 am »
Hi, I posted awhile back here about the 3d license thing that bugged me, since I do not want anyone to own my art. I am wondering if you use level design tools in your development. I have work and experience in level design and scripting for levels as well. I'm not willing to have anyone own my art, so I would not be willing to model and texture. I have experience in brush tools, tile, height mapping, and a node based systems. I have also closed beta tested for the Siege Editor II and that's all I'm allowed to say due to an NDA with microsoft and gas powered games. I have talked to tools programmers to help out.

steuben

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Re: Do you have level design in your pipeline?
« Reply #1 on: February 04, 2007, 02:31:32 am »
the levels are build in blender. basically each level is one huge 3d object.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

DigiEvolve

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Re: Do you have level design in your pipeline?
« Reply #2 on: February 05, 2007, 12:55:38 am »
Man, too bad, I wouldn't mind using a 3d app for LDing. I've tried that before with an engine, I forget the name of. It's this 3d license with PS that I disagree with. I'm curious to how you handle scripting triggers and ect for the world, since you're using a 3d app. If you guys do work on tools for level design and need help with design ideas feel free to contact me at neo-anarchist@hotmail.com.

AryHann

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Re: Do you have level design in your pipeline?
« Reply #3 on: February 05, 2007, 09:00:13 am »
You could also use 3d studio max for doing models for PS.

However, if you don't agree with PS license and you are not willing to give anyone else copyright to your work, why should we contact you (independently from which tools we use?)
AryHann

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