- A guild isn't encouraged to become just another "1337 734/\/\"(Leet Team) of PKers, KSers, powerlevellers, etc.
- There will definitively exist ways to influence in the world in the future supported by the game engine, both public and not so public(Many organizations - like the Dark Empire for example - await patiently for such day to come) an this will mean that things will get heated up, and that guild wars common reason won't be "n00bs b0th3r3d u5, l3t5 pwnz th3m!", for now many roleplay bids for power.
- Also adding on the previous one, it's also intended to implement a complex economy system that will allow people to use the guild system to start their own business beyond roleplaying, giving another heated up competition(as long as no one manages to become a Microsoft) and another option for those who wish to go away from PLing
- It's GPL(at least on engine) an therefore may be ported to any O.S., guaranteeing full compatibility to Linux users like me(Besides PS the only game of the genre I have now is NWN due to its Linux client)
- It' free and therefore you don't have to pay monthly fees for it, signifying that this one won't drain your wages unlike all the other commercial MMORPGs.
- It has a lot of flexibility on the character creation as there isn't "classes" like in many other games of the genre. Want to make a seer with sticky fingers? Put Lah'ar and Lockpick as intial skills(You must learn the character creation process for such things though). Want to make a smart warrior capable of working with alchemy? There will be numberless possibilities once all skills are finished(Still you may roleplay your character as if you had such OOCly non-existent skills).
- The number of "1337s" here is extremely small and always lower and lower, so if you got disappointed when trying to use the "RP" from the
typical commercial MMO(RP?)Gs, here you will find much more immersion.