Author Topic: Played for 5 days, and just un-instaled, heres why  (Read 5952 times)

Isra

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Re: Played for 5 days, and just un-instaled, heres why
« Reply #45 on: February 16, 2007, 12:11:52 pm »
Here `s my 2 cents on the issue : Quests should be a compleatly different thing in the final PS version . Presuming that the aim is to get "smart" NPC`s that are able to "do there thing , play the game " independent from players , compleatly dynamic NPC`s if you want , then NPC quests should be specific to what the NPC in question is doing at the moment the player is offering to help . Perhaps at a point Harnquist will be lost somewhere on another level of Yliakum , so obviously he will want help geting back to Hydlaa , not ask for the same darn ore for like the 100000000`th time . What I mean is that if NPC`s will soon (TM) be able to interact with eachother and the game world independent from players , then fixed quests must go . NPC`s would engage in certain actions , and then based on those actions , "quests" should be "randomly?" generated .
I know the NPC communication system is curently a real pain , but i don`t think keywords is the solution

Garon

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Re: Played for 5 days, and just un-instaled, heres why
« Reply #46 on: February 16, 2007, 11:05:04 pm »
What I mean is that if NPC`s will soon (TM) be able to interact with eachother and the game world independent from players , then fixed quests must go . NPC`s would engage in certain actions , and then based on those actions , "quests" should be "randomly?" generated .
I know the NPC communication system is curently a real pain , but i don`t think keywords is the solution

The problem with randomly generated quests is getting into places or doing something for someone who needs it done often.

Perhaps randomly generated quests with static reward types, although there would need to be some basis behind the random generation of the quests to keep it as though the npc actually would ask that.  I personally think that random quests would be good, but not a perfect solution either:  perhaps static quests and then also random quests/context based quests?  After all, a quest for winch entrance couldn't be random, otherwise it might not make any sense whatsoever.

And maybe Harnquist doesn't want to go back to Hydlaa, because someone else is leading him away from Hydlaa to someone who wants to buy something ;)