the idea of geing some kind of experience is pointless anyway so i don't know what you guy are talking about.
Experience is what gives us PP, From my one character I've noticed I get 1 PP for every 200 exp point received. so a Tefusang that gives 2400 exp will result in 12 PP. With out PP, there is no point to having skills. There for, exp is an essential part of the gaming experience even in a bastard step child sort of way.
You are speaking about experince in sword using? Or maybe metallurgy? mining? Or you are sugesting to have one skill for all skills and nothing more? This is basically the skill on which the experience you speak about would be spent.
This has been suggested before. How about allocating exp to the category from which the skill is from. So Mining/metallurgy/smithing gets exp in the jobs category. casting spells in the magic category, and swinging a sword in the combat category. with a minimal addition to a general fund,as it is now. The general fund exp/PP would allow the training of any skill in any category. Where as the category exp/PP allows only training in that specific category. so smithing exp/PP will allow you to train metallurgy but not swords.
Fighting is simple, how did you kill the monster, with a weapon or a spell. obviously you can't mine and kill at the same time so there only two possible out comes for combat exp, spells or weapons. Later when backstabbing and the misc category skills are implemented, a solution can be figured out for them and combat. For now lets work with what we got.
Now you can also argue that exp/PP should go to just the skill used but that should come at a later date when this FIRST step has been tested out.
You can have experience in some p&p games where GM controls the characters as good as possible. Or in Diablo, where all you do is kill things.
In Diablo you have levels the make exp meaningful, planeshift has PP.
What you should look for is a real reverd for quest solving. Not some silly exp points.
In a complex MMORPG where all calculations may be done by computer (complex or simple) the concept of exp is even more pointless.
If PP are scrapped for something better, then you are right. But till then exp has a purpose and that is to attain PP. And to remind you all PP is what the game uses to train skills with.
Training stats can come out from the category PP for now. Jobs PP can train strength, endurance, and will. Magic PP can train intelligence, will, and charisma. Combat PP can train strength, agility, and will. Argue all you want for these are just examples.
As far as quests go , stick the exp/PP in the general fund.
[Is that better?]