Author Topic: teleport me map error - Abort trap  (Read 524 times)

ctlmo5

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teleport me map error - Abort trap
« on: April 16, 2007, 02:09:34 am »
i build up a server and client in my mac
i start the server and
loadmap npcroom -> spawn -> ready -> loadmap akkaio

and than i start my client, i am able to load in to npcroom, but when i use
/admin -> /teleport me map akkaio
the loading map page come up and stopped in there, 2-3mins later, client is closed, and "Abrot trap" error come up.

How can i fix it?

other question:
the name of all the npc become "mirror name" reverse the upward and downward.
the background music is fine, but the sound become very hard(strange sound) when i chick the botton (like the quit game buttom).

i have no idea how to fix, can someone have tel me or give me some hints?


dfryer

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Re: teleport me map error - Abort trap
« Reply #1 on: April 16, 2007, 02:41:40 am »
You are not supposed to be using the release maps on test servers.  That said it could have something to do with the release maps not being in the sectors table. 

The reason for the sound problem is that at the time that revision of CrystalSpace was chosen, there was a bug in the sound.  More recent versions have this problem fixed.

Not sure about the mirror-labels...
Quidquid latine dictum sit, altum sonatur.

ctlmo5

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Re: teleport me map error - Abort trap
« Reply #2 on: April 16, 2007, 02:54:48 am »
Thank You for your help :)

I use blender to create a simple map(box), and i can load that map in CS. However i try to load that map in server and teleport me map in client, after the loading map page, i can see all black all the object become black, i try to teleport me map npcroom, in that all the thing also become black. is it have some problem in my planshift?

ps. i can load walktest in CS, but i press "q" to quit that test, i got
Cleaning up...
Segmentation fault

But in xp (same map), no Segmentation fault, but also have some same problem in planshift