Author Topic: Guild Spotlight: The Explorers  (Read 890 times)

Sangwa

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Guild Spotlight: The Explorers
« on: April 24, 2007, 01:33:49 am »
The Explorers
Interview with Mordaan, Leader.




IC:

Q: I know the Explores are a very old guild. When was it established? Can you tell me a bit about its history?
It was established on May 11, 2003 by Havena Tanuviel.
I think a brief story of Havena is called for... Havena was blinded as a child and many years later had her sight restored by a healer.
With newfound sight, her zeal for exploring the world was limitless. She went everywhere and saw everything.  So she founded the Explorers Guild.
We have been exploring the land and all it has to offer ever since.

Q: What have been the Explorer's greatest challenges?
Hmm, there was an incident recently when one of our members, Sepid, a dark mage, had a run-in with a well respected guild... Elemental Light. He hired an assassin and things went horribly wrong.
He was punished but through the ordeal we learned a lot about ourselves as a guild and in the end it made us stronger.

Q: If I asked you to describe your guild in one sentence, how would you put it?
We have a quote, that puts things perfectly: "We're here to see the world and have a blast doing it—together!"

Q: What can we expect from the Explorers' members?
Anything, really.  We are a neutral guild and our members are free to pursue their own lives and interests.  So we are individuals joined by a common thread of exploring and defending those who wish to do so peacefully. 

Q: How does it feel to lead such a guild?
Certainly there is a great pride.  I think with any land such as Yliakum, it is inevitible that there will be those who yearn for knowledge about the world and all its wonders and secrets.  It is a great honor to be in a leadership role with such an old and noble guild.

Q: Is it a demanding task?
Not as much as I thought it would be.  Our members are not in need of supervision.  They are free to explore the world in their own way.  My role is really as someone to turn to and make some tough decisions, but so far that hasn't happened much.  But then I have only been leader for a few months.

Q: What's the most marking experience you've had in the Explorers?
Well, Explorers have a reputation of getting places not many others dare to go.  Some of my more memberable accomplishments have been reaching the top roof of the Broken Door, the skull in the death realm, and the roofs of the utlics in East Akkaio.
Also, organizing games, like hide-and-seek, was a lot of fun and a most memorable time.

Q: Tell me about your relation with the other guilds of Yliakum...
We have many friends.  Like I said we are a neutral guild so we have no official alliances, but guilds like The Felines Lair and the Knowledge Seekers have been good friends to us.  Many more I'm sure my predecessor, Nilaya, would know.


OOC

Q: What would you like the other players to know about the Explorers?
Mainly that we are still around and alive and kicking.  We are always open to those who appreciate exploring as we do and wish to join us.  Also, our 4th anniversary is coming up and I hope to have a big ingame celebration.  I'm not sure what exactly we are going to do yet but it should be fun.

Q: What makes you keep with Planeshift?
For a lot of people, after awhile things get boring and they leave.  I have been around for over 3 years now.  I try to not to take things too seriously in terms of the incompleteness of the game.  I'm not the type to play 24/7 but more occassionally, a few times a week maybe.  I think the guild keeps me going a lot.

Q: What additional game features would most benefit your guild?
Well rumor has it (ahem) that guild houses might be somewhere on the horizon.  Now THAT will be a great thing.  For me, I am looking to the day that alchemy and potion making are implemented.  Picking fruit and plants and making potions sounds like something I would really be interested in learning. That and other means of travel than on foot. And of course more places to explore. *laughs*

Q: Do you have any recommendations for the guilds that are starting out?
I would say take things slowly and plan properly.  Nothing good ever came by starting a guild on a whim.  Have some people you *know* will want to be in a guild with you long term and plan things together with them rather than the 'ol "I'm starting an uber guild, join now!".

Q: What's the biggest problem in your guild?
I would say activity...or lack of it.  But I guess that's true of all guilds at one point.  Like many long term guilds, we go through ebbs and flows.

Contact Information:

Website/forum/email: Explorers' Website, Explorers' Forum.
Link to promotional thread on PS forums: Here.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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