Author Topic: PvP in RP discourages a draw/withdrawl  (Read 3239 times)

Quin

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Re: PvP in RP discourages a draw/withdrawl
« Reply #15 on: June 13, 2007, 05:31:03 pm »
As long as it's a proper RP duel with dice rolls i'd agree. This "/me stabs him in the stomach" crap i've seen some people do is just idiotic.

I completely agree with you on this. The totally in your imagination duels are usually pretty much a joke.  But I think it is always good to throw in the   "/me stabs him in the  at his  stomach" before the roll.  And for Talad's sake please move your on-screen character around a little.

In addition, I'd prefer to base the chance to hit on the character's actual stats and levels.  But it appears most people disagree with me.  The few I have participated in turned into - who ever rolled higher gets the hit (better than nothing).  I guess most people don't want to give out their actual stats and levels, and then agreeing on what each would need to hit/block the other is a whole other set of problems (and probably alot of OOC discussion that would kill the mood). 
Quinidain Sherkhan : Enkidukai knife fighter and Starlight Hunter , living life one rat hide at a time

ramlambmoo

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Re: PvP in RP discourages a draw/withdrawl
« Reply #16 on: June 13, 2007, 06:09:45 pm »
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In addition, I'd prefer to base the chance to hit on the character's actual stats and levels.  But it appears most people disagree with me.  The few I have participated in turned into - who ever rolled higher gets the hit (better than nothing).  I guess most people don't want to give out their actual stats and levels, and then agreeing on what each would need to hit/block the other is a whole other set of problems (and probably alot of OOC discussion that would kill the mood).

The entire point of having PS on a computer is that the system simulates all this for you, so you don't have to worry about it.  Granted, there are some problems with duels at the moment due to very powerful weapons and what not, but if people are still resorting to rolling dice in PS for duels in a few years time, then something has really gone horribly wrong.

eldoth_terevan

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Re: PvP in RP discourages a draw/withdrawl
« Reply #17 on: June 13, 2007, 06:18:43 pm »
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In addition, I'd prefer to base the chance to hit on the character's actual stats and levels.  But it appears most people disagree with me.  The few I have participated in turned into - who ever rolled higher gets the hit (better than nothing).  I guess most people don't want to give out their actual stats and levels, and then agreeing on what each would need to hit/block the other is a whole other set of problems (and probably alot of OOC discussion that would kill the mood).

There does not appear to be a proper system of rules to govern RP duels. If that framework existed, then enforcing it would be another matter. We need a way to roll against a players stats, that does not rely on the player telling others their stats.

A proper RP duel of any kind would involve a large number of die rolls taking into account possibly every stat for every player involved, depending on what actions were called for and what outcomes were possible. Many people do not have the patience or respect required to do this properly, so you see a lot of absolute RP scenarios as RayvenD mentioned. Often it becomes a who-rolls-highest type of situation. Many people will have no bloody idea what I am talking about at all.

Roleplay interaction without a GM is essentially a continuous OOC argument. Unless there are more GMs that are willing to act as DMs for groups of players, then there will be no end to these arguments.

I am curious though: What is the original purpose for duel points, Talad (or Xordan, or Xillix, or whoever)? I know it must be there for a reason, and of course the system is not finished, so how are these going to be used in the future, whats the plan?

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Granted, there are some problems with duels at the moment due to very powerful weapons and what not, but if people are still resorting to rolling dice in PS for duels in a few years time, then something has really gone horribly wrong.

Okay, I had me a laugh at that one... *wipes tears from his eyes* ... thank you!




Zan

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Re: PvP in RP discourages a draw/withdrawl
« Reply #18 on: June 14, 2007, 06:23:00 pm »
The problem with RP duels based on player stats is that it still encourages powerleveling for starters .. and that there is no way of knowing what our opponent's stats are. We'll have to believe them on their word. That's why I generally just use a base number (usually 6) and roll with that. It also ensures a faster and more fluent RP .. with less time spent rolling or determining which stats to roll against which and more time spent actually playing your character.

Ideally the game mechanics would completely replace rolling .. but the problem is they don't give you the freedom to fight the way you want. You're stuck letting the game play out a simplified version of the fight. The only possible solution I could think of would be combining RP fighting with dueling into a sort of turn-based combat system. Instead of clicking a button and have the entire fight taken care of by the game mechanics you could have the game mechanics take care of every action. You'd have a button for one attack, a button to defend, a button to counter and a button to escape  .. in a simplified version at least. Discussing this has already been done I think so I won't bring it into this thread any further.
« Last Edit: June 14, 2007, 06:30:16 pm by Zan »
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bilbous

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Re: PvP in RP discourages a draw/withdrawl
« Reply #19 on: June 14, 2007, 07:26:32 pm »
Doesn't the "Nature's Intuition" spell give you that information? Or perhaps there is another spell planned for the future that will.

Zan

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Re: PvP in RP discourages a draw/withdrawl
« Reply #20 on: June 14, 2007, 10:44:57 pm »
No idea, never had that spell but even if it does .. the ones among us who aren't very good at magic still don't have anything to base their opponent's stat-including rolls off.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru