Author Topic: Religion.  (Read 12150 times)

Xillix Queen of Fools

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Re: Religion.
« Reply #90 on: August 29, 2007, 03:34:15 am »
/say Forged over the hard hearts of atheists/With the molten metal of the faithful/And skilled the hammer strikes of the soulful/Laanx's book of names hath called for its priests./Tend now to the chaos in the crystal/Let his mighty name ring forth in echoes/And scatter his enemies in death throes/While awaiting converts at each portal/For Laanx highest lord of Yliakum/Hath made a home of this cold lifeless stone/And brought souls from the azure sun. Let none/question the lessons of the crystal's hum./And let us pass in passion the messages/Marked out for us each in Laanx's passages.

IN this verse is threatened the vengeance of God on the wicked unbelieving citizens of Yliakum, that were God’s visible people, and lived under means of grace; and that, notwithstanding all God’s wonderful works that he had wrought towards that people, yet remained, void of counsel, having no understanding in them; and that, under all the cultivations of heaven, brought forth bitter and poisonous fruit.

The above is excerpted and adapted from here http://edwards.yale.edu/images/pdf/sinners.pdf as a little joke for our atheist characters.

I think some decent points have been raised.

I will say that, the gods of the old cultures have largely been eliminated but more on how and why later.

I would like to steer this thread a bit toward what do players think they need to be more concerned, in a role playing sense, with the gods?

What would drive you to begin to play as priests or at least stop hanging out at the loud smoky forges all day to have your conversations?

What would it take?

How do you imagine it being something you would consider more seriously?

Duraza

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Re: Religion.
« Reply #91 on: August 29, 2007, 03:50:52 am »
I would like to steer this thread a bit toward what do players think they need to be more concerned, in a role playing sense, with the gods?

What would drive you to begin to play as priests or at least stop hanging out at the loud smoky forges all day to have your conversations?

What would it take?

How do you imagine it being something you would consider more seriously?


Well firstly being able to learn more about the gods would help. We all know the basics from the settings but just being able to figure out more. For example modern day religions usually have books with the teachings of that god. Sure Laanx has the book of Names but it doesn't help us much. Being able to know a lot more would help.

Secondly many players do quests, its a thing thats always going happening. I'm not saying to this for everything but add quests that reveal more religious facts. Maybe make a quests to become a priest of Laanx and Sharven would teach you of Laanx's teachings (like how Harnquist can teach you to become a blacksmith). Involving quests always help and makes a more intresting way to find things out.

Another intresting thing would be making certain NPC's notice religion. I know that after becoming a Laanx follower you can do quests for Sharven but I think there should be more NPC's like that and, if not already done, a quest to become a Talad follower. Maybe some NPC's won't train you if your not of their religion. Do all NPC's have to act that way, no. However some should.

Some gm events should also deal with religion. Look at how many people always come to them. Its the perfect time to distrubute knowledge and help players pay more attention. Maybe a gm will test someone on their knowledge of Laanx. That might cause people to actually wonder.

In the end its all about attracting the players. Blessed weapons that can only be gained by being a strong follower in one faith, quests that teach you of the faith's, etc etc. While I'm not saying we should just add a bunch of ways to get shiny weapons and high skills sometimes thats the only way to make people take notice.  ;) Just do it in moderation.
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zanzibar

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Re: Religion.
« Reply #92 on: August 29, 2007, 06:14:45 am »
I've met plenty of hard hearted theists.
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