/say Forged over the hard hearts of atheists/With the molten metal of the faithful/And skilled the hammer strikes of the soulful/Laanx's book of names hath called for its priests./Tend now to the chaos in the crystal/Let his mighty name ring forth in echoes/And scatter his enemies in death throes/While awaiting converts at each portal/For Laanx highest lord of Yliakum/Hath made a home of this cold lifeless stone/And brought souls from the azure sun. Let none/question the lessons of the crystal's hum./And let us pass in passion the messages/Marked out for us each in Laanx's passages.
IN this verse is threatened the vengeance of God on the wicked unbelieving citizens of Yliakum, that were God’s visible people, and lived under means of grace; and that, notwithstanding all God’s wonderful works that he had wrought towards that people, yet remained, void of counsel, having no understanding in them; and that, under all the cultivations of heaven, brought forth bitter and poisonous fruit.
The above is excerpted and adapted from here
http://edwards.yale.edu/images/pdf/sinners.pdf as a little joke for our atheist characters.
I think some decent points have been raised.
I will say that, the gods of the old cultures have largely been eliminated but more on how and why later.
I would like to steer this thread a bit toward what do players think they need to be more concerned, in a role playing sense, with the gods?
What would drive you to begin to play as priests or at least stop hanging out at the loud smoky forges all day to have your conversations?
What would it take?
How do you imagine it being something you would consider more seriously?