The idea of diseases that are unique for each race is intriguing.
I imagine that Enki could have problems with mange, as well as fleas.
Also, if you decide to rp a doctor, could you please make a potion that relieves the stress of coughing up a hairball? I had an Enki fried with that problem.
One of you better take on pediatry because some of those races with padded feet (or hooves?) would get blisters and splints.
Also, I have this awful bunion, and I think I might have developed gout.
Speaking of gout, do you think that Kran would have a difficult problem with it ( being crystals and all)?
Dwarves would definately need beard care products. Shampoo and softening oils, and some descritely packaged bottles of hair growth potions.
Would a hair care specialist deal with horns as well as dwarf beards, or do you think that maybe a manicurist would be better suited?
Okay, enough of that silly crap lets get into some interesting ideas.
We are living in a magical world (though there are some laws in place so it won't get too crazy), and there are plenty of exotic creatures from many paths of evolution.
For example, we have the Kran. Crystals grow, change shape, and more importantly they exchange and change information, and spread that information about. They can be considered a form of life. Add in magic, and you can get the Kran.
So, could there be sentient bacteria or viruses? They are certainly have fast evolving and broad categories of species.
More importantly, do you think that a sentient virus or bacteria could tap into the energy of the glyphs?
I know that if I was a deity, and I wanted to make a versatile race to worship me and conquer infidels I'd turn my head toward to these types of life forms as a template.
If certain glyph energies such as creature magic could be controlled exactly enough, this could make for some interesting spells.
I assume that some of the spells would already utilitate them for poison like effects.
If they can be so manipulated by magic, I wonder how far they could leave an imprint on magic itself?
Could an out of control spell experiment actually make magical bacteria, or viruses?
Hmmm. Maybe magical Viruses account for enchantments, such as raising defense, and that's what enables such spells to stick with your character so well.
Interesting things could happen when these types of enchantments backfire.
I find the idea of magical sicknesses interesting, and would actually like to see them implemented in some gameplay manor (much later on of course).
As you can see, when I get into character and start learning magic,later on, you'll see some interesting ideas start to pop up.
(Of course I'll try to keep the ideas applied to a medieval base, which will make me sound even crazier.)
Now, something else for you rp doctors-
Here's a few of my character's medical issues that a doctor/barber might be able to relieve.
I got a nasty cough from all that mining, and some strange rashes from traveling through the sewers.
I also need to find a good monocle, I'm terribly nearsighted, but I can barely see out of one of my eyes anyway.
I may be developing a cyst that will make me hunchbacked, you think any of you have the proper surgical knowledge to take care of that?
I've got a twisted leg that makes walking difficult. I'd find a walking stick, but too my knowledge polearms haven't been added in yet.