Should food help to heal wounds anyway? Perhaps a hunger stat should be introduced.
I like that idea. Foods should help energy, not health. If we want this to be a realistic (in a fantasy way) kind of roleplay, then we need to make it like so. Only certain herbs/plants eaten or rubbed on a wound should heal.
If your character doesn't eat for a specific amount of time (let's say, three days Yliakum time, but only if you're logged on), your energy would automatically go to 75%, which would go to 50% a few days after that. Also, if you don't eat for a week in Yliakum, your health will begin to deteriorate... This would all affect drinking, too, but more dramatically, as you're supposed to drink a gallon of water or something like that every day.
Prince, maybe your character could get fat 'n chubby if he/she ate too many loaves of bread.
