Author Topic: Bad-looking trees  (Read 2501 times)

Under the moon

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Re: Bad-looking trees
« Reply #15 on: October 04, 2007, 12:31:21 am »
I had a talk with Karyuu a while back, and yes, better looking vegetation (of all kinds) is on the Great List of Things that will be Improved. But, you will have to be patient.

On a separate note, my all time favorite forest landscapes are in the game Shadow of the Colossus. Simply breathtaking.

Ver

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Re: Bad-looking trees
« Reply #16 on: October 04, 2007, 02:39:41 am »
Quote
As far as the trees on the path looking strange, i actually never really even noticed. If I was to venture a guess, I'd think that before version 1.0 rolled around a lot of things would be cleaned up but, in the mean time I can think of a gazillion other things I'd rather see worked on before foliage aesthetics.

This is true, and of course I implicitly understand this. Certainly, things like this will all be tweaked to perfection until 1.0, but it's on a list of thousands, and far from the most important. The importance of community discussions like this, though, is kind of putting it on the agenda in the first place.

Suvok

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Re: Bad-looking trees
« Reply #17 on: October 04, 2007, 05:04:58 am »
Just one thing...

Is it bothering us that much that we want the devs to use up the time that they could be using to make new maps, redesigning old ones?

The Devs have got a whole world to create, don't hassle them to refine bits they've already done.  ;)
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LigH

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Re: Bad-looking trees
« Reply #18 on: October 04, 2007, 06:21:15 am »
Shadow of the Colossus

Never even heard of that. Screenshots! :D
__

As I already mentioned in the thread about a useful "walkable forest" technology: The approach used in "Gothic - the game" was quite smart - few opaque polygons in the distance, getting transparent on approach, and finally show single polygonal trees.

Forests, grass and how it can be done ==> How to Render a Forest in 3D

^ Just another example what you miss when you don't search the existing threads.
« Last Edit: October 04, 2007, 06:37:30 am by LigH »

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Mordraugion

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Re: Bad-looking trees
« Reply #19 on: October 04, 2007, 03:46:50 pm »
Unfortunately if development priority was decided by community discussions little would get done as the minute some new idea appeared it would be "ohh shiny new idea, lets do that first instead" and we'd end up with a gazillion unfinished projects
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PS is not a democracy, nor will it ever be -- Karyuu 2006
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hessiess

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Re: Bad-looking trees
« Reply #20 on: October 06, 2007, 12:39:10 pm »
curently plane shift dusent case my graphics card to worm up atall, about 40 c, but making a high poly modal in blender often makes it hit 80 c. gforce 7600 gs