Author Topic: Map-Gameengine  (Read 3015 times)

Zophia

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Re: Map-Gameengine
« Reply #15 on: June 03, 2007, 03:56:52 am »
If this feature is comming  \\o// \\o// \\o//
I am loving this seamless loading from others mmorpg like kalonline or wow.
No waiting anymore  :sorcerer: for maps loading  :woot:

[Excessive smilies --Neko]
« Last Edit: June 03, 2007, 03:59:50 am by neko kyouran »

drah

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Re: Map-Gameengine
« Reply #16 on: June 03, 2007, 09:44:16 am »
I wouldn't get too excited until a dev responds. - That said, I too would love PS to use a similar mapping system to Morrowind/Oblivion/etc.

As for map redesign, well... Couldn't you leave the majority of the map data the same?? - Wouldn't it just be the edges between maps that'd need the attention before splitting things up?

Cexo

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Re: Map-Gameengine
« Reply #17 on: October 30, 2007, 02:09:34 am »
Hi,
I'm interested whether something changed on this issue. Can a Dev please write a comment on this topic.

darhark

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Re: Map-Gameengine
« Reply #18 on: December 13, 2007, 12:38:04 am »
Well not to say that it is a primary task (we don't even have an alchemy yet, even in it's simpliest form), but as a man RPing a cartographer i can point that portalish world division makes it almost impossible to correctly do my job for me ))
It is because different maps... eh... collide? no... something... oversomething... well you know, something that is truly surreal. That is bad. For me. That's it.
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.

ThomPhoenix

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Re: Map-Gameengine
« Reply #19 on: December 13, 2007, 12:55:13 am »
Yes, this most likely won't arrive until those features are all fully stable in CS and until we have more maps so we can make a fully square super-map without holes.
We're not evil. We're simply amazing.