OK, I think the slowdown in the latest version is due to a combination of things:
- Partly entity label drawing code, I have profiled and seen it myself, also seen the speedup the new (svn trunk) system gives.
- Probably due to increased memory usage from lighter2 maps, I have tested alongside the old types and the new ones make planeshift use more memory, possibly pushing other applications or parts of planeshift into the swap space. Xordan said this is likely a bug or two in CS, that he's working on.
- The addition of grass to most of the hydlaa maps, this is not all of the slowdown, but for me there is a big difference in some places, like standing at harnquist's looking at the cliff side, but not much difference in other places where particles or a lot of models are in view.
- The sound system, the major thing that shows up while profiling - try turning this off in pssetup, at least until the code for it is redesigned, soonTM.
- Possibly due to a buggy version of lighter2 being used on the maps, this is only something I have heard, I have not tried relighting any maps myself.